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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "animation/rs_animation_fraction.h"
17 
18 #include <cstdlib>
19 #include <cstring>
20 #include <string>
21 
22 #include "common/rs_common_def.h"
23 #include "platform/common/rs_log.h"
24 #include "platform/common/rs_system_properties.h"
25 
26 namespace OHOS {
27 namespace Rosen {
28 namespace {
29 static constexpr int INFINITE = -1;
30 static constexpr int64_t MS_TO_NS = 1000000;
31 static constexpr int REVERSE_COUNT = 2;
32 static constexpr int MAX_SPEED = 1000000;
33 constexpr const char* ANIMATION_SCALE_NAME = "persist.sys.graphic.animationscale";
34 } // namespace
35 
36 bool RSAnimationFraction::isInitialized_ = false;
37 std::atomic<float> RSAnimationFraction::animationScale_ = 1.0f;
38 
RSAnimationFraction()39 RSAnimationFraction::RSAnimationFraction()
40 {
41     currentIsReverseCycle_ = !isForward_;
42 }
43 
Init()44 void RSAnimationFraction::Init()
45 {
46     if (isInitialized_) {
47         return;
48     }
49     SetAnimationScale(RSSystemProperties::GetAnimationScale());
50     RSSystemProperties::WatchSystemProperty(ANIMATION_SCALE_NAME, OnAnimationScaleChangedCallback, nullptr);
51     isInitialized_ = true;
52 }
53 
GetAnimationScale()54 float RSAnimationFraction::GetAnimationScale()
55 {
56     return animationScale_.load(std::memory_order_relaxed);
57 }
58 
SetAnimationScale(float animationScale)59 void RSAnimationFraction::SetAnimationScale(float animationScale)
60 {
61     animationScale_.store(std::max(0.0f, animationScale), std::memory_order_relaxed);
62 }
63 
OnAnimationScaleChangedCallback(const char * key,const char * value,void * context)64 void RSAnimationFraction::OnAnimationScaleChangedCallback(const char* key, const char* value, void* context)
65 {
66     if (strcmp(key, ANIMATION_SCALE_NAME) != 0) {
67         return;
68     }
69     float animationScale = std::atof(value);
70     SetAnimationScale(animationScale);
71 }
72 
SetDirectionAfterStart(const ForwardDirection & direction)73 void RSAnimationFraction::SetDirectionAfterStart(const ForwardDirection& direction)
74 {
75     direction_ = direction;
76 }
77 
SetLastFrameTime(int64_t lastFrameTime)78 void RSAnimationFraction::SetLastFrameTime(int64_t lastFrameTime)
79 {
80     lastFrameTime_ = lastFrameTime;
81 }
82 
GetLastFrameTime() const83 int64_t RSAnimationFraction::GetLastFrameTime() const
84 {
85     return lastFrameTime_;
86 }
87 
GetAnimationFraction(int64_t time)88 std::tuple<float, bool, bool, bool> RSAnimationFraction::GetAnimationFraction(int64_t time)
89 {
90     int64_t durationNs = duration_ * MS_TO_NS;
91     int64_t startDelayNs = startDelay_ * MS_TO_NS;
92     int64_t deltaTime = time - lastFrameTime_;
93     lastFrameTime_ = time;
94     bool isInStartDelay = false;
95     bool isRepeatFinished = false;
96     bool isFinished = true;
97 
98     if (durationNs <= 0 || (repeatCount_ <= 0 && repeatCount_ != INFINITE)) {
99         isFinished = true;
100         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatFinished};
101     }
102     // 1. Calculates the total running fraction of animation
103     float animationScale = GetAnimationScale();
104     if (direction_ == ForwardDirection::NORMAL) {
105         if (animationScale == 0.0) {
106             runningTime_ += static_cast<int64_t>(deltaTime * MAX_SPEED);
107         } else {
108             runningTime_ += static_cast<int64_t>(deltaTime * speed_ / animationScale);
109         }
110     } else {
111         if (animationScale == 0.0) {
112             runningTime_ -= static_cast<int64_t>(deltaTime * MAX_SPEED);
113         } else {
114             runningTime_ -= static_cast<int64_t>(deltaTime * speed_ / animationScale);
115         }
116     }
117     if (runningTime_ < startDelayNs) {
118         isFinished = IsFinished();
119         isInStartDelay = isFinished ? false : true;
120         return { GetStartFraction(), isInStartDelay, isFinished, isRepeatFinished };
121     }
122 
123     // 2. Calculate the running time of the current cycle animation.
124     int64_t realPlayTime = runningTime_ - startDelayNs - (currentRepeatCount_ * durationNs);
125 
126     // 3. Update the number of cycles and the corresponding animation fraction.
127     if (direction_ == ForwardDirection::NORMAL) {
128         currentRepeatCount_ += realPlayTime / durationNs;
129     } else {
130         while (currentRepeatCount_ > 0 && realPlayTime < 0) {
131             currentRepeatCount_--;
132             realPlayTime += durationNs;
133         }
134     }
135 
136     playTime_ = realPlayTime % durationNs;
137     if (IsInRepeat()) {
138         isRepeatFinished = ((playTime_ + deltaTime) >= durationNs);
139     }
140 
141     // 4. update status for auto reverse
142     isFinished = IsFinished();
143     UpdateReverseState(isFinished);
144 
145     // 5. get final animation fraction
146     if (isFinished) {
147         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatCallbackEnable_};
148     }
149     currentTimeFraction_ = static_cast<float>(playTime_) / durationNs;
150     currentTimeFraction_ = currentIsReverseCycle_ ? (1.0f - currentTimeFraction_) : currentTimeFraction_;
151     currentTimeFraction_ = std::clamp(currentTimeFraction_, 0.0f, 1.0f);
152     return { currentTimeFraction_, isInStartDelay, isFinished, isRepeatFinished };
153 }
154 
IsInRepeat() const155 bool RSAnimationFraction::IsInRepeat() const
156 {
157     if (isRepeatCallbackEnable_ && ((repeatCount_ == INFINITE) || ((currentRepeatCount_ + 1) < repeatCount_))) {
158         return true;
159     }
160     return false;
161 }
162 
IsFinished() const163 bool RSAnimationFraction::IsFinished() const
164 {
165     if (direction_ == ForwardDirection::NORMAL) {
166         if (repeatCount_ == INFINITE) {
167             return false;
168         }
169         int64_t totalDuration = (duration_ * repeatCount_ + startDelay_) * MS_TO_NS;
170         return runningTime_ >= totalDuration;
171     } else {
172         return runningTime_ <= 0;
173     }
174 }
175 
GetStartFraction() const176 float RSAnimationFraction::GetStartFraction() const
177 {
178     return isForward_ ? 0.0f : 1.0f;
179 }
180 
GetEndFraction() const181 float RSAnimationFraction::GetEndFraction() const
182 {
183     float endFraction = 1.0f;
184     if ((autoReverse_ && repeatCount_ % REVERSE_COUNT == 0) || direction_ == ForwardDirection::REVERSE) {
185         endFraction = 0.0f;
186     }
187     endFraction = isForward_ ? endFraction : 1.0 - endFraction;
188     return endFraction;
189 }
190 
UpdateReverseState(bool finish)191 void RSAnimationFraction::UpdateReverseState(bool finish)
192 {
193     if (isForward_) {
194         if (!autoReverse_) {
195             currentIsReverseCycle_ = false;
196             return;
197         }
198         currentIsReverseCycle_ =
199             finish ? (currentRepeatCount_ % REVERSE_COUNT == 0) : (currentRepeatCount_ % REVERSE_COUNT == 1);
200     } else {
201         if (!autoReverse_) {
202             currentIsReverseCycle_ = true;
203             return;
204         }
205         currentIsReverseCycle_ =
206             finish ? (currentRepeatCount_ % REVERSE_COUNT == 1) : (currentRepeatCount_ % REVERSE_COUNT == 0);
207     }
208 }
209 
UpdateRemainTimeFraction(float fraction,int remainTime)210 void RSAnimationFraction::UpdateRemainTimeFraction(float fraction, int remainTime)
211 {
212     int64_t remainTimeNS = remainTime * MS_TO_NS;
213     int64_t durationNs = duration_ * MS_TO_NS;
214     int64_t startDelayNs = startDelay_ * MS_TO_NS;
215     float curRemainProgress = currentIsReverseCycle_ ? currentTimeFraction_ : (1.0f - currentTimeFraction_);
216     float ratio = 1.0f;
217     if (remainTime != 0) {
218         ratio = curRemainProgress * durationNs / remainTimeNS;
219     }
220 
221     if (runningTime_ > startDelayNs || fabs(fraction) > 1e-6) {
222         if (currentIsReverseCycle_) {
223             runningTime_ =
224                 static_cast<int64_t>(durationNs * (1.0f - fraction)) + startDelayNs + currentRepeatCount_ * durationNs;
225         } else {
226             runningTime_ =
227                 static_cast<int64_t>(durationNs * fraction) + startDelayNs + currentRepeatCount_ * durationNs;
228         }
229     }
230 
231     speed_ = speed_ * ratio;
232     currentTimeFraction_ = fraction;
233 }
234 
ResetFraction()235 void RSAnimationFraction::ResetFraction()
236 {
237     runningTime_ = 0;
238     playTime_ = 0;
239     currentTimeFraction_ = 0.0f;
240     currentRepeatCount_ = 0;
241     currentIsReverseCycle_ = false;
242 }
243 } // namespace Rosen
244 } // namespace OHOS
245