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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "window_scene_config.h"
17 
18 #include "config_policy_utils.h"
19 #include "window_helper.h"
20 #include "window_manager_hilog.h"
21 
22 namespace OHOS {
23 namespace Rosen {
24 namespace {
25 constexpr HiviewDFX::HiLogLabel LABEL = {LOG_CORE, HILOG_DOMAIN_WINDOW, "WindowSceneConfig"};
26 }
27 
28 WindowSceneConfig::ConfigItem WindowSceneConfig::config_;
29 const std::map<std::string, WindowSceneConfig::ValueType> WindowSceneConfig::configItemTypeMap_ = {
30     { "maxAppWindowNumber",                           WindowSceneConfig::ValueType::INTS },
31     { "modeChangeHotZones",                           WindowSceneConfig::ValueType::INTS },
32     { "duration",                                     WindowSceneConfig::ValueType::INTS },
33     { "durationIn",                                   WindowSceneConfig::ValueType::INTS },
34     { "durationOut",                                  WindowSceneConfig::ValueType::INTS },
35     { "defaultWindowMode",                            WindowSceneConfig::ValueType::INTS },
36     { "dragFrameGravity",                             WindowSceneConfig::ValueType::INTS },
37     { "floatingBottomPosY",                           WindowSceneConfig::ValueType::INTS },
38     { "defaultFloatingWindow",                        WindowSceneConfig::ValueType::INTS },
39     { "maxMainFloatingWindowNumber",                  WindowSceneConfig::ValueType::INTS },
40     { "maxFloatingWindowSize",                        WindowSceneConfig::ValueType::INTS },
41     { "defaultMaximizeMode",                          WindowSceneConfig::ValueType::INTS },
42     { "miniWidth",                                    WindowSceneConfig::ValueType::INTS },
43     { "miniHeight",                                   WindowSceneConfig::ValueType::INTS },
44     { "mainWindowSizeLimits",                         WindowSceneConfig::ValueType::MAP },
45     { "subWindowSizeLimits",                          WindowSceneConfig::ValueType::MAP },
46     { "windowAnimation",                              WindowSceneConfig::ValueType::MAP },
47     { "keyboardAnimation",                            WindowSceneConfig::ValueType::MAP },
48     { "timing",                                       WindowSceneConfig::ValueType::MAP },
49     { "windowEffect",                                 WindowSceneConfig::ValueType::MAP },
50     { "appWindows",                                   WindowSceneConfig::ValueType::MAP },
51     { "cornerRadius",                                 WindowSceneConfig::ValueType::MAP },
52     { "shadow",                                       WindowSceneConfig::ValueType::MAP },
53     { "focused",                                      WindowSceneConfig::ValueType::MAP },
54     { "unfocused",                                    WindowSceneConfig::ValueType::MAP },
55     { "decor",                                        WindowSceneConfig::ValueType::MAP },
56     { "startWindowTransitionAnimation",               WindowSceneConfig::ValueType::MAP },
57     { "curve",                                        WindowSceneConfig::ValueType::POSITIVE_FLOATS },
58     { "splitRatios",                                  WindowSceneConfig::ValueType::POSITIVE_FLOATS },
59     { "exitSplitRatios",                              WindowSceneConfig::ValueType::POSITIVE_FLOATS },
60     { "scale",                                        WindowSceneConfig::ValueType::POSITIVE_FLOATS },
61     { "opacity",                                      WindowSceneConfig::ValueType::POSITIVE_FLOATS },
62     { "opacityStart",                                 WindowSceneConfig::ValueType::POSITIVE_FLOATS },
63     { "opacityEnd",                                   WindowSceneConfig::ValueType::POSITIVE_FLOATS },
64     { "elevation",                                    WindowSceneConfig::ValueType::POSITIVE_FLOATS },
65     { "alpha",                                        WindowSceneConfig::ValueType::POSITIVE_FLOATS },
66     { "rotation",                                     WindowSceneConfig::ValueType::FLOATS },
67     { "translate",                                    WindowSceneConfig::ValueType::FLOATS },
68     { "offsetX",                                      WindowSceneConfig::ValueType::FLOATS },
69     { "offsetY",                                      WindowSceneConfig::ValueType::FLOATS },
70     { "radius",                                       WindowSceneConfig::ValueType::FLOATS },
71     { "fullScreen",                                   WindowSceneConfig::ValueType::STRING },
72     { "split",                                        WindowSceneConfig::ValueType::STRING },
73     { "float",                                        WindowSceneConfig::ValueType::STRING },
74     { "color",                                        WindowSceneConfig::ValueType::STRING },
75     { "supportedMode",                                WindowSceneConfig::ValueType::STRINGS },
76     { "minimizeByOther",                              WindowSceneConfig::ValueType::UNDIFINED },
77     { "stretchable",                                  WindowSceneConfig::ValueType::UNDIFINED },
78     { "remoteAnimation",                              WindowSceneConfig::ValueType::UNDIFINED },
79     { "configMainFloatingWindowAbove",                WindowSceneConfig::ValueType::UNDIFINED },
80 };
81 
SplitNodeContent(const xmlNodePtr & node,const std::string & pattern)82 std::vector<std::string> WindowSceneConfig::SplitNodeContent(const xmlNodePtr& node, const std::string& pattern)
83 {
84     xmlChar* content = xmlNodeGetContent(node);
85     if (content == nullptr) {
86         WLOGFE("read xml node error: nodeName:(%{public}s)", node->name);
87         return std::vector<std::string>();
88     }
89 
90     std::string contentStr = reinterpret_cast<const char*>(content);
91     xmlFree(content);
92     if (contentStr.size() == 0) {
93         return std::vector<std::string>();
94     }
95     return WindowHelper::Split(contentStr, pattern);
96 }
97 
GetConfigPath(const std::string & configFileName)98 std::string WindowSceneConfig::GetConfigPath(const std::string& configFileName)
99 {
100     char buf[PATH_MAX + 1];
101     char* configPath = GetOneCfgFile(configFileName.c_str(), buf, PATH_MAX + 1);
102     char tmpPath[PATH_MAX + 1] = { 0 };
103     if (!configPath || strlen(configPath) == 0 || strlen(configPath) > PATH_MAX || !realpath(configPath, tmpPath)) {
104         WLOGI("can not get customization config file");
105         return "/system/" + configFileName;
106     }
107     return std::string(tmpPath);
108 }
109 
ReadConfig(const xmlNodePtr & rootPtr,std::map<std::string,ConfigItem> & mapValue)110 void WindowSceneConfig::ReadConfig(const xmlNodePtr& rootPtr, std::map<std::string, ConfigItem>& mapValue)
111 {
112     for (xmlNodePtr curNodePtr = rootPtr->xmlChildrenNode; curNodePtr != nullptr; curNodePtr = curNodePtr->next) {
113         if (!IsValidNode(*curNodePtr)) {
114             WLOGFE("[WmConfig]: invalid node!");
115             continue;
116         }
117         std::string nodeName = reinterpret_cast<const char*>(curNodePtr->name);
118         if (configItemTypeMap_.count(nodeName)) {
119             std::map<std::string, ConfigItem> p = ReadProperty(curNodePtr);
120             if (p.size() > 0) {
121                 mapValue[reinterpret_cast<const char*>(curNodePtr->name)].SetProperty(p);
122             }
123             switch (configItemTypeMap_.at(nodeName)) {
124                 case ValueType::INTS: {
125                     std::vector<int> v = ReadIntNumbersConfigInfo(curNodePtr);
126                     mapValue[reinterpret_cast<const char*>(curNodePtr->name)].SetValue(v);
127                     break;
128                 }
129                 case ValueType::POSITIVE_FLOATS: {
130                     std::vector<float> v = ReadFloatNumbersConfigInfo(curNodePtr, false);
131                     mapValue[reinterpret_cast<const char*>(curNodePtr->name)].SetValue(v);
132                     break;
133                 }
134                 case ValueType::FLOATS: {
135                     std::vector<float> v = ReadFloatNumbersConfigInfo(curNodePtr, true);
136                     mapValue[reinterpret_cast<const char*>(curNodePtr->name)].SetValue(v);
137                     break;
138                 }
139                 case ValueType::MAP: {
140                     std::map<std::string, ConfigItem> v;
141                     ReadConfig(curNodePtr, v);
142                     mapValue[reinterpret_cast<const char*>(curNodePtr->name)].SetValue(v);
143                     break;
144                 }
145                 case ValueType::STRING: {
146                     std::string v = ReadStringConfigInfo(curNodePtr);
147                     mapValue[reinterpret_cast<const char*>(curNodePtr->name)].SetValue(v);
148                     break;
149                 }
150                 case ValueType::STRINGS: {
151                     std::vector<std::string> v = ReadStringsConfigInfo(curNodePtr);
152                     mapValue[reinterpret_cast<const char*>(curNodePtr->name)].SetValue(v);
153                     break;
154                 }
155                 default:
156                     break;
157             }
158         }
159     }
160 }
161 
LoadConfigXml()162 bool WindowSceneConfig::LoadConfigXml()
163 {
164     auto configFilePath = GetConfigPath("etc/window/resources/window_manager_config.xml");
165     xmlDocPtr docPtr = nullptr;
166     {
167         std::lock_guard<std::recursive_mutex> lock(mutex_);
168         docPtr = xmlReadFile(configFilePath.c_str(), nullptr, XML_PARSE_NOBLANKS);
169     }
170     WLOGI("filePath: %{public}s", configFilePath.c_str());
171     if (docPtr == nullptr) {
172         WLOGFE("load xml error!");
173         return false;
174     }
175 
176     xmlNodePtr rootPtr = xmlDocGetRootElement(docPtr);
177     if (rootPtr == nullptr || rootPtr->name == nullptr ||
178         xmlStrcmp(rootPtr->name, reinterpret_cast<const xmlChar*>("Configs"))) {
179         WLOGFE("get root element failed!");
180         xmlFreeDoc(docPtr);
181         return false;
182     }
183 
184     std::map<std::string, ConfigItem> configMap;
185     config_.SetValue(configMap);
186     ReadConfig(rootPtr, *config_.mapValue_);
187 
188     xmlFreeDoc(docPtr);
189     return true;
190 }
191 
IsValidNode(const xmlNode & currNode)192 bool WindowSceneConfig::IsValidNode(const xmlNode& currNode)
193 {
194     if (currNode.name == nullptr || currNode.type == XML_COMMENT_NODE) {
195         return false;
196     }
197     return true;
198 }
199 
ReadProperty(const xmlNodePtr & currNode)200 std::map<std::string, XmlConfigBase::ConfigItem> WindowSceneConfig::ReadProperty(const xmlNodePtr& currNode)
201 {
202     std::map<std::string, ConfigItem> property;
203     xmlChar* prop = xmlGetProp(currNode, reinterpret_cast<const xmlChar*>("enable"));
204     if (prop != nullptr) {
205         if (!xmlStrcmp(prop, reinterpret_cast<const xmlChar*>("true"))) {
206             property["enable"].SetValue(true);
207         } else if (!xmlStrcmp(prop, reinterpret_cast<const xmlChar*>("false"))) {
208             property["enable"].SetValue(false);
209         }
210         xmlFree(prop);
211     }
212 
213     prop = xmlGetProp(currNode, reinterpret_cast<const xmlChar*>("name"));
214     if (prop != nullptr) {
215         property["name"].SetValue(std::string(reinterpret_cast<const char*>(prop)));
216         xmlFree(prop);
217     }
218 
219     return property;
220 }
221 
ReadIntNumbersConfigInfo(const xmlNodePtr & currNode)222 std::vector<int> WindowSceneConfig::ReadIntNumbersConfigInfo(const xmlNodePtr& currNode)
223 {
224     std::vector<int> intsValue;
225     auto numbers = SplitNodeContent(currNode);
226     for (auto& num : numbers) {
227         if (!WindowHelper::IsNumber(num)) {
228             WLOGFE("read int number error: nodeName:(%{public}s)", currNode->name);
229             return {};
230         }
231         intsValue.push_back(std::stoi(num));
232     }
233     return intsValue;
234 }
235 
ReadStringsConfigInfo(const xmlNodePtr & currNode)236 std::vector<std::string> WindowSceneConfig::ReadStringsConfigInfo(const xmlNodePtr& currNode)
237 {
238     return SplitNodeContent(currNode);
239 }
240 
ReadFloatNumbersConfigInfo(const xmlNodePtr & currNode,bool allowNeg)241 std::vector<float> WindowSceneConfig::ReadFloatNumbersConfigInfo(const xmlNodePtr& currNode, bool allowNeg)
242 {
243     std::vector<float> floatsValue;
244     auto numbers = SplitNodeContent(currNode);
245     for (auto& num : numbers) {
246         if (!WindowHelper::IsFloatingNumber(num, allowNeg)) {
247             WLOGFE("read float number error: nodeName:(%{public}s)", currNode->name);
248             return {};
249         }
250         floatsValue.push_back(std::stof(num));
251     }
252     return floatsValue;
253 }
254 
ReadStringConfigInfo(const xmlNodePtr & currNode)255 std::string WindowSceneConfig::ReadStringConfigInfo(const xmlNodePtr& currNode)
256 {
257     std::string stringValue;
258     xmlChar* context = xmlNodeGetContent(currNode);
259     if (context == nullptr) {
260         WLOGFE("read xml node error: nodeName:(%{public}s)", currNode->name);
261         return {};
262     }
263 
264     stringValue = std::string(reinterpret_cast<const char*>(context));
265     xmlFree(context);
266     return stringValue;
267 }
268 
DumpConfig(const std::map<std::string,ConfigItem> & config)269 void WindowSceneConfig::DumpConfig(const std::map<std::string, ConfigItem>& config)
270 {
271     for (auto& conf : config) {
272         WLOGI("%{public}s", conf.first.c_str());
273         std::map<std::string, ConfigItem> propMap;
274         if (conf.second.property_) {
275             propMap = *conf.second.property_;
276         }
277         for (auto prop : propMap) {
278             switch (prop.second.type_) {
279                 case ValueType::BOOL:
280                     WLOGI("Prop: %{public}s %{public}u", prop.first.c_str(), prop.second.boolValue_);
281                     break;
282                 case ValueType::STRING:
283                     WLOGI("Prop: %{public}s %{public}s", prop.first.c_str(),
284                         prop.second.stringValue_.c_str());
285                     break;
286                 default:
287                     break;
288             }
289         }
290         switch (conf.second.type_) {
291             case ValueType::MAP:
292                 if (conf.second.mapValue_) {
293                     DumpConfig(*conf.second.mapValue_);
294                 }
295                 break;
296             case ValueType::BOOL:
297                 WLOGI("%{public}u", conf.second.boolValue_);
298                 break;
299             case ValueType::STRING:
300                 WLOGI("%{public}s", conf.second.stringValue_.c_str());
301                 break;
302             case ValueType::INTS:
303                 for (auto& num : *conf.second.intsValue_) {
304                     WLOGI("Num: %{public}d", num);
305                 }
306                 break;
307             case ValueType::FLOATS:
308                 for (auto& num : *conf.second.floatsValue_) {
309                     WLOGI("Num: %{public}f", num);
310                 }
311                 break;
312             default:
313                 break;
314         }
315     }
316 }
317 
318 } // namespace Rosen
319 } // namespace OHOS
320