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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef __WAITQUEUE_H__
17 #define __WAITQUEUE_H__
18 #include "sync.h"
19 #include "cpp/mutex.h"
20 #include "sched/execute_ctx.h"
21 #include "util/IntrusiveList.h"
22 #include "sync/mutex_private.h"
23 
24 namespace ffrt {
25 struct TaskCtx;
26 struct TaskWithNode;
27 using TaskListNode = ListNode;
28 using TaskList = List<TaskWithNode, TaskListNode>;
29 
30 struct TaskTimeOutStatus {
TaskTimeOutStatusTaskTimeOutStatus31     explicit TaskTimeOutStatus(TaskTimeoutState state) : status(state)
32     {
33     }
34     TaskTimeoutState status;
35     std::mutex lock;
36 };
37 
38 enum class TimeoutState {
39     IDLE,
40     WAITING,
41     TIMEOUTING,
42     DONE,
43 };
44 
45 struct TimeoutStatus {
TimeoutStatusTimeoutStatus46     explicit TimeoutStatus(TimeoutState state) : status(state)
47     {
48     }
49     TimeoutState status;
50     mutex lock;
51 };
52 
53 struct TaskWithNode : public TaskListNode {
54     TaskWithNode();
55     TaskCtx* task = nullptr;
56     std::mutex lk;
57     std::condition_variable cv;
58 };
59 
60 class WaitQueue {
61 public:
62     spin_mutex wqlock;
63     WaitUntilEntry* whead;
64     using TimePoint = std::chrono::steady_clock::time_point;
65     void SuspendAndWait(mutexPrivate* lk);
66     bool SuspendAndWaitUntil(mutexPrivate* lk, const TimePoint& tp) noexcept;
67     bool WeNotifyProc(WaitUntilEntry* we);
68     void NotifyAll() noexcept;
69     void NotifyOne() noexcept;
70     void ThreadWait(WaitUntilEntry* wn, mutexPrivate* lk);
71     bool ThreadWaitUntil(WaitUntilEntry* wn, mutexPrivate* lk, const TimePoint& tp);
WaitQueue()72     WaitQueue()
73     {
74         whead = new WaitUntilEntry();
75         whead->next = whead;
76         whead->prev = whead;
77     }
78     WaitQueue(WaitQueue const&) = delete;
79     void operator=(WaitQueue const&) = delete;
80 
~WaitQueue()81     ~WaitQueue()
82     {
83         wqlock.lock();
84         while (!empty()) {
85             WaitUntilEntry *wue = pop_front();
86             (void)WeNotifyProc(wue);
87         }
88         wqlock.unlock();
89         delete whead;
90     }
91 
92 private:
empty()93     inline bool empty() const
94     {
95         return (whead->next == whead);
96     }
97 
push_back(WaitUntilEntry * we)98     inline void push_back(WaitUntilEntry* we)
99     {
100         we->next = whead;
101         we->prev = whead->prev;
102         whead->prev->next = we;
103         whead->prev = we;
104     }
105 
pop_front()106     inline WaitUntilEntry* pop_front()
107     {
108         WaitEntry *we = whead->next;
109         if (we->next == nullptr) {
110             return nullptr;
111         }
112         whead->next = we->next;
113         we->next->prev = whead;
114         we->next = nullptr;
115         we->prev = nullptr;
116         return static_cast<WaitUntilEntry*>(we);
117     }
118 
remove(WaitUntilEntry * we)119     inline void remove(WaitUntilEntry* we)
120     {
121         if ((we->next == nullptr) || (we->prev == nullptr)) {
122             return;
123         }
124         we->prev->next = we->next;
125         we->next->prev = we->prev;
126         we->next = nullptr;
127         we->prev = nullptr;
128         return;
129     }
130 };
131 } // namespace ffrt
132 #endif // _WAITQUEUE_H_
133