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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <gtest/gtest.h>
17 #include "mock_session.h"
18 #include "window_scene_session_impl.h"
19 #include "mock_uicontent.h"
20 
21 using namespace testing;
22 using namespace testing::ext;
23 
24 namespace OHOS {
25 namespace Rosen {
26 
27 class WindowSceneEffectTest : public testing::Test {
28 public:
29     static void SetUpTestCase();
30     static void TearDownTestCase();
31     void SetUp() override;
32     void TearDown() override;
33 };
34 
SetUpTestCase()35 void WindowSceneEffectTest::SetUpTestCase()
36 {
37 }
38 
TearDownTestCase()39 void WindowSceneEffectTest::TearDownTestCase()
40 {
41 }
42 
SetUp()43 void WindowSceneEffectTest::SetUp()
44 {
45 }
46 
TearDown()47 void WindowSceneEffectTest::TearDown()
48 {
49 }
50 
51 class WindowEffectTestUtils {
52 public:
CreateTestWindow(const std::string & name)53     static sptr<WindowSceneSessionImpl> CreateTestWindow(const std::string& name)
54     {
55         sptr<WindowOption> option = new (std::nothrow) WindowOption();
56         option->SetWindowName(name);
57         sptr<WindowSceneSessionImpl> window = new (std::nothrow) WindowSceneSessionImpl(option);
58         window->property_->SetPersistentId(1);
59         SessionInfo sessionInfo = { "CreateTestBundle", "CreateTestModule", "CreateTestAbility" };
60         sptr<SessionMocker> session = new (std::nothrow) SessionMocker(sessionInfo);
61         window->hostSession_ = session;
62         return window;
63     }
64 };
65 
66 namespace {
67 using Utils = WindowEffectTestUtils;
68 
69 /**
70  * @tc.name: WindowEffect01
71  * @tc.desc: Set window corner radius
72  * @tc.type: FUNC
73  */
74 HWTEST_F(WindowSceneEffectTest, WindowEffect01, Function | MediumTest | Level3)
75 {
76     const sptr<WindowSceneSessionImpl>& window = Utils::CreateTestWindow("CornerRadius");
77     ASSERT_NE(nullptr, window);
78 
79     ASSERT_EQ(WMError::WM_OK, window->SetCornerRadius(0.0));
80     ASSERT_EQ(WMError::WM_OK, window->SetCornerRadius(16.0));
81     ASSERT_EQ(WMError::WM_OK, window->SetCornerRadius(1000.0));
82     ASSERT_EQ(WMError::WM_OK, window->SetCornerRadius(-1.0));
83 
84     ASSERT_EQ(WMError::WM_OK, window->Destroy(true));
85 }
86 
87 /**
88  * @tc.name: WindowEffect02
89  * @tc.desc: Set window shadow radius
90  * @tc.type: FUNC
91  */
92 HWTEST_F(WindowSceneEffectTest, WindowEffect02, Function | MediumTest | Level3)
93 {
94     const sptr<WindowSceneSessionImpl>& window = Utils::CreateTestWindow("shadowRadius");
95     ASSERT_NE(nullptr, window);
96 
97     ASSERT_EQ(WMError::WM_OK, window->SetShadowRadius(0.0));
98     ASSERT_EQ(WMError::WM_OK, window->SetShadowRadius(16.0));
99     ASSERT_EQ(WMError::WM_OK, window->SetShadowRadius(1000.0));
100     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowRadius(-1.0));
101 
102     ASSERT_EQ(WMError::WM_OK, window->Destroy(true));
103 }
104 
105 /**
106  * @tc.name: WindowEffect03
107  * @tc.desc: Set window shadow color
108  * @tc.type: FUNC
109  */
110 HWTEST_F(WindowSceneEffectTest, WindowEffect03, Function | MediumTest | Level3)
111 {
112     const sptr<WindowSceneSessionImpl>& window = Utils::CreateTestWindow("WindowEffect03");
113     ASSERT_NE(nullptr, window);
114 
115     ASSERT_EQ(WMError::WM_OK, window->SetShadowColor("#FF22EE44"));
116     ASSERT_EQ(WMError::WM_OK, window->SetShadowColor("#22EE44"));
117     ASSERT_EQ(WMError::WM_OK, window->SetShadowColor("#ff22ee44"));
118 
119     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowColor("ff22ee44"));
120     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowColor("22ee44"));
121     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowColor("#ppEE44"));
122     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowColor("#eepp44"));
123     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowColor("#ffeePP44"));
124     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowColor("#ff22ee4422"));
125     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetShadowColor("#ff"));
126 
127     ASSERT_EQ(WMError::WM_OK, window->Destroy(true));
128 }
129 
130 /**
131  * @tc.name: WindowEffect04
132  * @tc.desc: Set window shadow offset
133  * @tc.type: FUNC
134  */
135 HWTEST_F(WindowSceneEffectTest, WindowEffect04, Function | MediumTest | Level3)
136 {
137     const sptr<WindowSceneSessionImpl>& window = Utils::CreateTestWindow("WindowEffect04");
138     ASSERT_NE(nullptr, window);
139 
140     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetX(0.0));
141     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetX(16.0));
142     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetX(1000.0));
143     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetX(-1.0));
144 
145     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetY(0.0));
146     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetY(16.0));
147     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetY(1000.0));
148     ASSERT_EQ(WMError::WM_OK, window->SetShadowOffsetY(-1.0));
149 
150     ASSERT_EQ(WMError::WM_OK, window->Destroy(true));
151 }
152 
153 /**
154  * @tc.name: WindowEffect05
155  * @tc.desc: Set window blur radius
156  * @tc.type: FUNC
157  */
158 HWTEST_F(WindowSceneEffectTest, WindowEffect05, Function | MediumTest | Level3)
159 {
160     const sptr<WindowSceneSessionImpl>& window = Utils::CreateTestWindow("WindowEffect05");
161     ASSERT_NE(nullptr, window);
162 
163     ASSERT_EQ(WMError::WM_OK, window->SetBlur(0.0));
164     ASSERT_EQ(WMError::WM_OK, window->SetBlur(16.0));
165     ASSERT_EQ(WMError::WM_OK, window->SetBlur(1000.0));
166     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetBlur(-1.0));
167 
168     ASSERT_EQ(WMError::WM_OK, window->Destroy(true));
169 }
170 
171 /**
172  * @tc.name: WindowEffect06
173  * @tc.desc: Set window backdrop blur radius
174  * @tc.type: FUNC
175  */
176 HWTEST_F(WindowSceneEffectTest, WindowEffect06, Function | MediumTest | Level3)
177 {
178     const sptr<WindowSceneSessionImpl>& window = Utils::CreateTestWindow("WindowEffect06");
179     ASSERT_NE(nullptr, window);
180 
181     ASSERT_EQ(WMError::WM_OK, window->SetBackdropBlur(0.0));
182     ASSERT_EQ(WMError::WM_OK, window->SetBackdropBlur(16.0));
183     ASSERT_EQ(WMError::WM_OK, window->SetBackdropBlur(1000.0));
184     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetBackdropBlur(-1.0));
185 
186     ASSERT_EQ(WMError::WM_OK, window->Destroy(true));
187 }
188 
189 /**
190  * @tc.name: WindowEffect07
191  * @tc.desc: Set window backdrop blur style
192  * @tc.type: FUNC
193  */
194 HWTEST_F(WindowSceneEffectTest, WindowEffect07, Function | MediumTest | Level3)
195 {
196     const sptr<WindowSceneSessionImpl>& window = Utils::CreateTestWindow("WindowEffect07");
197     ASSERT_NE(nullptr, window);
198 
199     ASSERT_EQ(WMError::WM_OK, window->SetBackdropBlurStyle(WindowBlurStyle::WINDOW_BLUR_OFF));
200     ASSERT_EQ(WMError::WM_OK, window->SetBackdropBlurStyle(WindowBlurStyle::WINDOW_BLUR_THIN));
201     ASSERT_EQ(WMError::WM_OK, window->SetBackdropBlurStyle(WindowBlurStyle::WINDOW_BLUR_REGULAR));
202     ASSERT_EQ(WMError::WM_OK, window->SetBackdropBlurStyle(WindowBlurStyle::WINDOW_BLUR_THICK));
203 
204     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetBackdropBlurStyle(static_cast<WindowBlurStyle>(-1)));
205     ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, window->SetBackdropBlurStyle(static_cast<WindowBlurStyle>(5)));
206 
207     ASSERT_EQ(WMError::WM_OK, window->Destroy(true));
208 }
209 
210 }
211 } // namespace Rosen
212 } // namespace OHOS
213