Searched refs:noneEmptySetBitMap_ (Results 1 – 2 of 2) sorted by relevance
119 noneEmptySetBitMap_ |= 1ULL << static_cast<uint32_t>(type); in SetNoneEmptyBit()123 noneEmptySetBitMap_ &= ~(1ULL << static_cast<uint32_t>(type)); in ClearNoneEmptyBit()127 return __builtin_ffsll(noneEmptySetBitMap_ >> static_cast<uint32_t>(start)) + start - 1; in CalcNextNoneEmptyIndex()132 uint64_t noneEmptySetBitMap_ = 0; variable
31 noneEmptySetBitMap_ = 0; in FreeObjectList()38 noneEmptySetBitMap_ = 0; in ~FreeObjectList()43 if (noneEmptySetBitMap_ == 0) { in Allocate()86 if (noneEmptySetBitMap_ == 0) { in LookupSuitableFreeObject()162 noneEmptySetBitMap_ = 0; in Rebuild()