Searched refs:ActiveTextureTypeArray (Results 1 – 9 of 9) sorted by relevance
490 using ActiveTextureTypeArray = ActiveTextureArray<TextureType>; variable
2786 const ActiveTextureTypeArray &textureTypes = program->getActiveSamplerTypes(); in onProgramExecutableChange()
874 using ActiveTextureTypeArray = ActiveTextureArray<TextureType>; variable
3532 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange()3571 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramPipelineExecutableChange()
2145 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith()
800 const gl::ActiveTextureTypeArray &textureTypes = program->getActiveSamplerTypes(); in updateProgramTextureBindings()
2460 const gl::ActiveTextureTypeArray &textureTypes = program->getActiveSamplerTypes(); in updateActiveTextures()
5292 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures()6638 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite()
917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings()