Searched refs:CreateGPUObject (Results 1 – 6 of 6) sorted by relevance
55 set_shader(UIDartState::CreateGPUObject(SkGradientShader::MakeLinear( in initLinear()80 set_shader(UIDartState::CreateGPUObject(SkGradientShader::MakeRadial( in initRadial()106 set_shader(UIDartState::CreateGPUObject(SkGradientShader::MakeSweep( in initSweep()135 set_shader(UIDartState::CreateGPUObject(SkGradientShader::MakeTwoPointConical( in initTwoPointConical()
43 fml::RefPtr<Picture> picture = Picture::Create(UIDartState::CreateGPUObject( in endRecording()
42 set_shader(UIDartState::CreateGPUObject( in initWithImage()
24 image->set_image(UIDartState::CreateGPUObject<SkImage>(SkImage::MakeFromPicture( in toImage()
57 static SkiaGPUObject<T> CreateGPUObject(sk_sp<T> object) { in CreateGPUObject() function
244 offset, UIDartState::CreateGPUObject(picture->picture()), !!(hints & 1), in addPicture()