Searched refs:CurrentArrayBufferName (Results 1 – 4 of 4) sorted by relevance
376 glthread->CurrentArrayBufferName, in _mesa_glthread_AttribPointer()587 top->CurrentArrayBufferName = glthread->CurrentArrayBufferName; in _mesa_glthread_PushClientAttrib()628 glthread->CurrentArrayBufferName = top->CurrentArrayBufferName; in _mesa_glthread_PopClientAttrib()650 glthread->CurrentArrayBufferName = 0; in _mesa_glthread_ClientAttribDefault()
117 GLuint CurrentArrayBufferName; member208 GLuint CurrentArrayBufferName; member
51 *p = ctx->GLThread.CurrentArrayBufferName; in _mesa_marshal_GetIntegerv()
181 glthread->CurrentArrayBufferName = buffer; in _mesa_glthread_BindBuffer()217 if (id == glthread->CurrentArrayBufferName) in _mesa_glthread_DeleteBuffers()