Searched refs:IMGUI_IMPL_API (Results 1 – 25 of 44) sorted by relevance
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| /third_party/flutter/skia/third_party/externals/imgui/examples/ |
| D | imgui_impl_vulkan.h | 35 IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_… 36 IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown(); 37 IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame(); 38 IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm… 39 IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); 40 IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects(); 43 IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects(); 44 IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects(); 64 IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevi… 65 IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhy… [all …]
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| D | imgui_impl_freeglut.h | 14 IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); 15 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); 16 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); 17 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame(); 22 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // … 23 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // … 24 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // … 25 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // … 26 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // … 27 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // … [all …]
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| D | imgui_impl_marmalade.h | 13 IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks); 14 IMGUI_IMPL_API void ImGui_Marmalade_Shutdown(); 15 IMGUI_IMPL_API void ImGui_Marmalade_NewFrame(); 16 IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); 19 IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects(); 20 IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects(); 24 IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_da… 25 IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data); 26 IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data);
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| D | imgui_impl_opengl2.h | 21 IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init(); 22 IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown(); 23 IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame(); 24 IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); 27 IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateFontsTexture(); 28 IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyFontsTexture(); 29 IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(); 30 IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();
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| D | imgui_impl_opengl3.h | 32 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); 33 IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); 34 IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); 35 IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); 38 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); 39 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); 40 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); 41 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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| D | imgui_impl_metal.h | 14 IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); 15 IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); 16 IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor); 17 IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, 22 IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); 23 IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); 24 IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); 25 IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
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| D | imgui_impl_glfw.h | 23 IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); 24 IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); 25 IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); 26 IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); 30 IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti… 31 IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo… 32 IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int a… 33 IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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| D | imgui_impl_allegro5.h | 21 IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); 22 IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); 23 IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); 24 IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); 25 IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); 28 IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); 29 IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
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| D | imgui_impl_dx9.h | 15 IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); 16 IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); 17 IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); 18 IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); 21 IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); 22 IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
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| D | imgui_impl_dx10.h | 15 IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device); 16 IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown(); 17 IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame(); 18 IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data); 21 IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects(); 22 IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
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| /third_party/skia/third_party/externals/imgui/backends/ |
| D | imgui_impl_glut.h | 22 IMGUI_IMPL_API bool ImGui_ImplGLUT_Init(); 23 IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs(); 24 IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown(); 25 IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame(); 30 IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ Re… 31 IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ Mo… 32 IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ Mo… 33 IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ Mo… 34 IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ Ch… 35 IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ Ch… [all …]
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| D | imgui_impl_glfw.h | 26 IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); 27 IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); 28 IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); 29 IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); 30 IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); 35 IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); 36 IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); 37 IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti… 38 IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo… 39 IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int a… [all …]
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| D | imgui_impl_vulkan.h | 65 IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_… 66 IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown(); 67 IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame(); 68 IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm… 69 IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); 70 IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects(); 71 IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override… 75 IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char*… 97 IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkP… 98 IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice d… [all …]
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| D | imgui_impl_marmalade.h | 15 IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks); 16 IMGUI_IMPL_API void ImGui_Marmalade_Shutdown(); 17 IMGUI_IMPL_API void ImGui_Marmalade_NewFrame(); 18 IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); 21 IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects(); 22 IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects(); 26 IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_da… 27 IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data); 28 IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data);
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| D | imgui_impl_opengl2.h | 23 IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init(); 24 IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown(); 25 IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame(); 26 IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); 29 IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateFontsTexture(); 30 IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyFontsTexture(); 31 IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(); 32 IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();
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| D | imgui_impl_sdlrenderer.h | 18 IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer); 19 IMGUI_IMPL_API void ImGui_ImplSDLRenderer_Shutdown(); 20 IMGUI_IMPL_API void ImGui_ImplSDLRenderer_NewFrame(); 21 IMGUI_IMPL_API void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data); 24 IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateFontsTexture(); 25 IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyFontsTexture(); 26 IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateDeviceObjects(); 27 IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyDeviceObjects();
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| D | imgui_impl_win32.h | 18 IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); 19 IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); 20 IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); 26 extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LP… 35 IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); 36 IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd 37 IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor 42 IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd
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| D | imgui_impl_opengl3.h | 24 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); 25 IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); 26 IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); 27 IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); 30 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); 31 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); 32 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); 33 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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| D | imgui_impl_sdl.h | 24 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context); 25 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); 26 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); 27 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); 28 IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window); 29 IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); 30 IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(); 31 IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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| D | imgui_impl_metal.h | 18 IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); 19 IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); 20 IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); 21 IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, 26 IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); 27 IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); 28 IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); 29 IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
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| D | imgui_impl_allegro5.h | 23 IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); 24 IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); 25 IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); 26 IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); 27 IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); 30 IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); 31 IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
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| D | imgui_impl_dx10.h | 18 IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device); 19 IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown(); 20 IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame(); 21 IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data); 24 IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects(); 25 IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
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| D | imgui_impl_dx9.h | 18 IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); 19 IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); 20 IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); 21 IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); 24 IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); 25 IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
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| D | imgui_impl_dx11.h | 19 IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_conte… 20 IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown(); 21 IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame(); 22 IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data); 25 IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects(); 26 IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
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| /third_party/mesa3d/src/intel/tools/imgui/ |
| D | imgui_impl_opengl3.h | 16 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); 17 IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); 18 IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); 19 IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); 22 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); 23 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); 24 IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); 25 IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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