Searched refs:InitializeProcess (Results 1 – 16 of 16) sorted by relevance
165 bool InitializeProcess() in InitializeProcess() function215 return static_cast<BOOL>(egl::InitializeProcess()); in DllMain()
234 bool InitializeProcess() in InitializeProcess() function313 return static_cast<BOOL>(egl::InitializeProcess()); in DllMain()
48 GlslangInitializer() { glslang::InitializeProcess(); } in GlslangInitializer()
229 ret = !InitializeProcess(); in glslang_init()
217 glslang::InitializeProcess(); in convert_glsl_to_spirv()
142 GlslangProcessInitialiser() { glslang::InitializeProcess(); } in compileGLSLtoSPIRV()
74 glslang::InitializeProcess(); in initGlslang()
1662 glslang::InitializeProcess(); in singleMain()1663 glslang::InitializeProcess(); // also test reference counting of users in singleMain()1664 glslang::InitializeProcess(); // also test reference counting of users in singleMain()
76 glslang::InitializeProcess(); in initGlslang()
164 …_EXPORT int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProcess()); } in glslang_initialize_process()
422 GLSLANG_EXPORT bool InitializeProcess();
873 glslang::InitializeProcess(); in GenerateGlsl()
385 bool InitializeProcess();
1738 bool InitializeProcess() in InitializeProcess() function
1495 glslang::InitializeProcess(); in init_shaders()
1484 glslang::InitializeProcess(); in init_shaders()