Searched refs:_TextureIdStack (Results 1 – 6 of 6) sorted by relevance
369 _TextureIdStack.resize(0); in Clear()385 _TextureIdStack.clear(); in ClearFreeMemory()410 #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1…512 _TextureIdStack.push_back(texture_id); in PushTextureID()518 IM_ASSERT(_TextureIdStack.Size > 0); in PopTextureID()519 _TextureIdStack.pop_back(); in PopTextureID()550 draw_cmd.TextureId = _TextureIdStack.back(); in ChannelsSplit()1192 …IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFo… in AddText()1215 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage()1231 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad()[all …]
1812 ImVector<ImTextureID> _TextureIdStack; // [Internal] member
367 _TextureIdStack.resize(0); in Clear()383 _TextureIdStack.clear(); in ClearFreeMemory()408 #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1…510 _TextureIdStack.push_back(texture_id); in PushTextureID()516 IM_ASSERT(_TextureIdStack.Size > 0); in PopTextureID()517 _TextureIdStack.pop_back(); in PopTextureID()548 draw_cmd.TextureId = _TextureIdStack.back(); in ChannelsSplit()1185 …IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFo… in AddText()1208 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage()1224 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad()[all …]
1804 ImVector<ImTextureID> _TextureIdStack; // [Internal] member
419 _TextureIdStack.resize(0); in _ResetForNewFrame()436 _TextureIdStack.clear(); in _ClearFreeMemory()611 _TextureIdStack.push_back(texture_id); in PushTextureID()618 _TextureIdStack.pop_back(); in PopTextureID()619 …_CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_Tex… in PopTextureID()
2407 ImVector<ImTextureID> _TextureIdStack; // [Internal] member