Searched refs:addingWork (Results 1 – 6 of 6) sorted by relevance
167 this->addingWork(); in copyBufferToTexture()193 this->addingWork(); in copyTextureRegionToTexture()208 this->addingWork(); in copyTextureRegionToBuffer()222 this->addingWork(); in copyTextureToTexture()251 this->addingWork(); in copyBufferToBuffer()263 void GrD3DCommandList::addingWork() { in addingWork() function in GrD3DCommandList422 this->addingWork(); in drawInstanced()432 this->addingWork(); in drawIndexedInstanced()442 this->addingWork(); in executeIndirect()455 this->addingWork(); in dispatch()[all …]
129 void addingWork();
220 this->addingWork(gpu); in clearAttachments()290 this->addingWork(gpu); in drawIndexed()306 this->addingWork(gpu); in draw()322 this->addingWork(gpu); in drawIndirect()340 this->addingWork(gpu); in drawIndexedIndirect()389 void GrVkCommandBuffer::addingWork(const GrVkGpu* gpu) { in addingWork() function in GrVkCommandBuffer466 this->addingWork(gpu); in beginRenderPass()496 this->addingWork(gpu); in endRenderPass()520 this->addingWork(gpu); in executeCommands()697 this->addingWork(gpu); in copyImage()[all …]
154 void addingWork(const GrVkGpu* gpu);
247 this->addingWork(gpu); in clearAttachments()300 this->addingWork(gpu); in drawIndexed()316 this->addingWork(gpu); in draw()363 void GrVkCommandBuffer::addingWork(const GrVkGpu* gpu) { in addingWork() function in GrVkCommandBuffer432 this->addingWork(gpu); in beginRenderPass()460 this->addingWork(gpu); in endRenderPass()476 this->addingWork(gpu); in executeCommands()645 this->addingWork(gpu); in copyImage()669 this->addingWork(gpu); in blitImage()709 this->addingWork(gpu); in copyImageToBuffer()[all …]
137 void addingWork(const GrVkGpu* gpu);