Searched refs:basic (Results 1 – 25 of 2011) sorted by relevance
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1 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.8x82 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.16x163 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.32x324 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.64x645 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.128x…6 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.256x…7 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.512x…8 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.1024…9 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.4xaa.no_sample_shading.8x810 dEQP-VKSC.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.4xaa.no_sample_shading.16x16[all …]
3 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs4 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs5 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs6 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs7 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs8 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs9 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs10 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs11 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs12 dEQP-VKSC.fragment_shading_rate.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs[all …]
1 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.8x82 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.16x163 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.32x324 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.64x645 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.128x1286 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.256x2567 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.512x5128 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.1xaa.no_sample_shading.1024x1…9 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.4xaa.no_sample_shading.8x810 dEQP-VK.fragment_shader_interlock.basic.nodiscard.image.pixel_ordered.4xaa.no_sample_shading.16x16[all …]
1 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.sam…2 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.sam…3 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.sam…4 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.sam…5 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.sam…6 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.sam…7 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.sam…8 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.sam…9 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.sam…10 dEQP-VK.fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.sam…[all …]
1 dEQP-VK.video.synchronization2.encode_h264.basic.event.host_set_reset2 dEQP-VK.video.synchronization2.encode_h264.basic.event.device_set_reset3 dEQP-VK.video.synchronization2.encode_h264.basic.event.single_submit_multi_command_buffer4 dEQP-VK.video.synchronization2.encode_h264.basic.event.multi_submit_multi_command_buffer5 dEQP-VK.video.synchronization2.encode_h264.basic.fence.one6 dEQP-VK.video.synchronization2.encode_h264.basic.fence.multi7 dEQP-VK.video.synchronization2.encode_h264.basic.fence.empty_submit8 dEQP-VK.video.synchronization2.encode_h264.basic.fence.multi_waitall_false9 dEQP-VK.video.synchronization2.encode_h264.basic.fence.one_signaled10 dEQP-VK.video.synchronization2.encode_h264.basic.fence.multiple_signaled[all …]
25 dEQP-VK.memory.pageable_allocation.basic.size_64.forward.count_126 dEQP-VK.memory.pageable_allocation.basic.size_64.forward.count_1027 dEQP-VK.memory.pageable_allocation.basic.size_64.forward.count_10028 dEQP-VK.memory.pageable_allocation.basic.size_64.forward.count_100029 dEQP-VK.memory.pageable_allocation.basic.size_64.reverse.count_130 dEQP-VK.memory.pageable_allocation.basic.size_64.reverse.count_1031 dEQP-VK.memory.pageable_allocation.basic.size_64.reverse.count_10032 dEQP-VK.memory.pageable_allocation.basic.size_64.reverse.count_100033 dEQP-VK.memory.pageable_allocation.basic.size_64.mixed.count_134 dEQP-VK.memory.pageable_allocation.basic.size_64.mixed.count_10[all …]
1 dEQP-VK.compute.basic.empty_shader2 dEQP-VK.compute.basic.ubo_to_ssbo_single_invocation3 dEQP-VK.compute.basic.ubo_to_ssbo_single_group4 dEQP-VK.compute.basic.ubo_to_ssbo_multiple_invocations5 dEQP-VK.compute.basic.ubo_to_ssbo_multiple_groups6 dEQP-VK.compute.basic.copy_ssbo_single_invocation7 dEQP-VK.compute.basic.copy_ssbo_multiple_invocations8 dEQP-VK.compute.basic.copy_ssbo_multiple_groups9 dEQP-VK.compute.basic.ssbo_rw_single_invocation10 dEQP-VK.compute.basic.ssbo_rw_multiple_groups[all …]
32 dEQP-VK.compute.basic.empty_shader33 dEQP-VK.compute.basic.ubo_to_ssbo_single_invocation34 dEQP-VK.compute.basic.ubo_to_ssbo_single_group35 dEQP-VK.compute.basic.ubo_to_ssbo_multiple_invocations36 dEQP-VK.compute.basic.ubo_to_ssbo_multiple_groups37 dEQP-VK.compute.basic.copy_ssbo_single_invocation38 dEQP-VK.compute.basic.copy_ssbo_multiple_invocations39 dEQP-VK.compute.basic.copy_ssbo_multiple_groups40 dEQP-VK.compute.basic.ssbo_rw_single_invocation41 dEQP-VK.compute.basic.ssbo_rw_multiple_groups[all …]
2 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat3 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_rep…4 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_cla…5 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_re…6 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_…7 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_…8 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repe…9 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_re…10 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_cl…11 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_r…[all …]