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Searched refs:blitColor (Results 1 – 3 of 3) sorted by relevance

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp228 uint32_t GetBlitResolveFlags(bool blitColor, in GetBlitResolveFlags() argument
233 if (blitColor) in GetBlitResolveFlags()
1003 bool blitColor = srcColorView != nullptr; in blitResolveImpl() local
1008 ASSERT(blitColor != (blitDepth || blitStencil)); in blitResolveImpl()
1011 ASSERT((blitColor && !isResolve) || !params.linear); in blitResolveImpl()
1013 uint32_t flags = GetBlitResolveFlags(blitColor, blitDepth, blitStencil, src->getFormat()); in blitResolveImpl()
1028 if (blitColor) in blitResolveImpl()
1089 if (blitColor) in blitResolveImpl()
1132 uint32_t writeInfoOffset = blitDepth || blitColor ? 0 : 1; in blitResolveImpl()
1133 uint32_t writeInfoCount = blitColor + blitDepth + blitStencil; in blitResolveImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp228 uint32_t GetBlitResolveFlags(bool blitColor, in GetBlitResolveFlags() argument
233 if (blitColor) in GetBlitResolveFlags()
2352 bool blitColor = srcColorView != nullptr; in blitResolveImpl() local
2357 ASSERT(blitColor != (blitDepth || blitStencil)); in blitResolveImpl()
2360 ASSERT((blitColor && !isResolve) || !params.linear); in blitResolveImpl()
2363 GetBlitResolveFlags(blitColor, blitDepth, blitStencil, src->getIntendedFormat()); in blitResolveImpl()
2378 if (blitColor) in blitResolveImpl()
2438 if (blitColor) in blitResolveImpl()
2481 uint32_t writeInfoOffset = blitDepth || blitColor ? 0 : 1; in blitResolveImpl()
2482 uint32_t writeInfoCount = blitColor + blitDepth + blitStencil; in blitResolveImpl()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DMemoryBarrierTest.cpp2797 GLTexture blitColor; in framebufferBitImageWriteThenBlit() local
2799 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitImageWriteThenBlit()
3070 GLTexture blitColor; in framebufferBitBlitThenImageWrite() local
3072 createFramebuffer(blitColor, blitFbo, GLColor::black); in framebufferBitBlitThenImageWrite()