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Searched refs:fCurrentComputeConstantBufferAddress (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp305 fCurrentComputeConstantBufferAddress = 0; in onReset()
545 if (bufferLocation != fCurrentComputeConstantBufferAddress) { in setComputeRootConstantBufferView()
547 fCurrentComputeConstantBufferAddress = bufferLocation; in setComputeRootConstantBufferView()
DGrD3DCommandList.h226 D3D12_GPU_VIRTUAL_ADDRESS fCurrentComputeConstantBufferAddress = 0; variable