Searched refs:getFirstAllocatedLevel (Results 1 – 4 of 4) sorted by relevance
57 gl::LevelIndex imageFirstAllocateLevel = image.getFirstAllocatedLevel(); in IsTextureLevelInAllocatedImage()1670 mImage->getLevelCount() == 1 && mImage->getFirstAllocatedLevel() == levelIndexGL; in redefineLevel()1939 mImage->getFirstAllocatedLevel() == gl::LevelIndex(mState.getEffectiveBaseLevel())); in generateMipmap()2008 ASSERT(!baseLevelChanged || newBaseLevel >= mImage->getFirstAllocatedLevel()); in maybeUpdateBaseMaxLevels()2115 << mImage->getFirstAllocatedLevel().get()); in reinitImageAsRenderable()2249 gl::LevelIndex previousFirstAllocateLevel = mImage->getFirstAllocatedLevel(); in respecifyImageStorage()2432 gl::LevelIndex firstLevelGL = getNativeImageLevel(mImage->getFirstAllocatedLevel()); in flushImageStagedUpdates()
3407 dst->getFirstAllocatedLevel() == gl::LevelIndex(0)); in cullOverlayWidgets()3484 dst->getFirstAllocatedLevel() == gl::LevelIndex(0)); in drawOverlay()
1944 gl::LevelIndex getFirstAllocatedLevel() const in getFirstAllocatedLevel() function
4923 ImageLayout::Undefined, nullptr, resolveImage.getFirstAllocatedLevel(), in initImplicitMultisampledRenderToTexture()4929 removeStagedUpdates(context, getFirstAllocatedLevel(), getLastAllocatedLevel()); in initImplicitMultisampledRenderToTexture()