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Searched refs:getLinkedProgram (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp542 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays()
563 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced()
593 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements()
615 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced()
648 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance()
684 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstancedBaseVertexBaseInstance()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.cpp1048 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral()
1096 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral()
1118 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral()
1169 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral()
1192 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral()
1228 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DvalidationES.cpp371 const Program *program = context->getState().getLinkedProgram(context); in ValidateFragmentShaderColorBufferMaskMatch()
382 const Program *program = context->getState().getLinkedProgram(context); in ValidateFragmentShaderColorBufferTypeMatch()
394 const Program *program = context->getState().getLinkedProgram(context); in ValidateVertexShaderAttributeTypeMatch()
692 Program *program = state.getLinkedProgram(context); in ValidateDrawInstancedANGLE()
2192 Program *programObject = context->getState().getLinkedProgram(context); in ValidateUniform()
2200 Program *programObject = context->getState().getLinkedProgram(context); in ValidateUniform1iv()
2218 Program *programObject = context->getState().getLinkedProgram(context); in ValidateUniformMatrix()
2701 Program *program = state.getLinkedProgram(context); in ValidateDrawStates()
2871 Program *program = state.getLinkedProgram(context); in RecordDrawModeError()
DvalidationES31.cpp1334 Program *program = state.getLinkedProgram(context); in ValidateDispatchCompute()
1371 Program *program = state.getLinkedProgram(context); in ValidateDispatchComputeIndirect()
DState.h290 Program *getLinkedProgram(const Context *context) const in getLinkedProgram() function
DContext.cpp5479 Program *programObject = mState.getLinkedProgram(this); in multiDrawArrays()
5519 Program *programObject = mState.getLinkedProgram(this); in multiDrawArraysInstanced()
5559 Program *programObject = mState.getLinkedProgram(this); in multiDrawElements()
5598 Program *programObject = mState.getLinkedProgram(this); in multiDrawElementsInstanced()
5636 Program *programObject = mState.getLinkedProgram(this); in drawArraysInstancedBaseInstance()
5666 Program *programObject = mState.getLinkedProgram(this); in drawElementsInstancedBaseVertexBaseInstance()
5743 Program *programObject = mState.getLinkedProgram(this); in multiDrawArraysInstancedBaseInstance()
5775 Program *programObject = mState.getLinkedProgram(this); in multiDrawElementsInstancedBaseVertexBaseInstance()
DvalidationES3.cpp2509 Program *program = context->getState().getLinkedProgram(context); in ValidateBeginTransformFeedback()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h376 Program *getLinkedProgram(const Context *context) const in getLinkedProgram() function
DContext.cpp6527 Program *programObject = mState.getLinkedProgram(this); in drawArraysInstancedBaseInstance()
6560 Program *programObject = mState.getLinkedProgram(this); in drawElementsInstancedBaseVertexBaseInstance()
7197 Program *program = mState.getLinkedProgram(this); in getActiveLinkedProgram()
DvalidationES.cpp4031 Program *program = state.getLinkedProgram(context); in ValidateDrawStates()