Searched refs:getTextureTargetString (Results 1 – 2 of 2) sorted by relevance
1845 const char* TextureViewUtilities::getTextureTargetString(const glw::GLenum texture_target) in getTextureTargetString() function in gl4cts::TextureViewUtilities6064 << "[" << TextureViewUtilities::getTextureTargetString(view_texture_target) << "] " in initTextureObject()6066 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6114 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6134 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6157 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6178 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6201 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6225 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6249 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()[all …]
153 static const char* getTextureTargetString(const glw::GLenum texture_target);