| /third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| D | FramebufferTest.cpp | 21 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported() 298 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 306 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 338 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 350 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 351 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P() 390 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 412 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 440 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 456 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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| D | WebGLFramebufferTest.cpp | 50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses() 61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits() 269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth() 529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer() 691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions() 722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB() 812 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 840 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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| D | StateChangeTest.cpp | 144 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 149 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 163 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 168 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 180 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 185 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 197 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 203 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 218 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 223 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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| D | RobustResourceInitTest.cpp | 463 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels() 481 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D() 628 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 769 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 801 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 856 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 890 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 906 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1224 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() [all …]
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| D | MultisampleCompatibilityTest.cpp | 78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 309 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 323 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
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| D | TextureMultisampleTest.cpp | 426 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 470 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 798 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 811 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 825 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 848 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 941 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1000 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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| D | FramebufferMultiviewTest.cpp | 273 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 340 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 368 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 437 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 443 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 450 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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| D | GeometryShaderTest.cpp | 756 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 765 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 774 GLenum status3 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 795 GLenum status4 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 811 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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| D | BlitFramebufferANGLETest.cpp | 103 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 123 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 135 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 147 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 159 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 179 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 198 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 212 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 228 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 242 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() [all …]
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| D | CopyTexImageTest.cpp | 410 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 420 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 449 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 476 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 638 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture() 657 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
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| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| D | WebGLFramebufferTest.cpp | 50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses() 61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits() 269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth() 529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer() 691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions() 722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB() 806 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 834 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() [all …]
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| D | MultisampleCompatibilityTest.cpp | 78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
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| D | TextureMultisampleTest.cpp | 430 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 474 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 840 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 853 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 867 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 890 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 983 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1042 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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| D | RobustResourceInitTest.cpp | 553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels() 571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D() 717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 780 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 900 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 932 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 984 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1020 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1036 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1436 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() [all …]
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| D | ReadOnlyFeedbackLoopTest.cpp | 86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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| D | DepthStencilFormatsTest.cpp | 301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase() 313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 635 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P() 649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 652 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 753 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 850 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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| D | CopyTexImageTest.cpp | 391 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 401 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 430 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 457 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 551 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 561 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 874 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture() 893 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
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| /third_party/vk-gl-cts/modules/gles2/functional/ |
| D | es2fNegativeVertexArrayApiTests.cpp | 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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| /third_party/vk-gl-cts/modules/gles3/functional/ |
| D | es3fNegativeVertexArrayApiTests.cpp | 321 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 349 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 376 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 416 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 484 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 522 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 587 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 619 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 650 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 695 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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| D | es3fNegativeBufferApiTests.cpp | 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 250 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 257 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 264 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 284 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 420 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 464 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 505 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 657 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 823 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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| /third_party/vk-gl-cts/modules/gles31/functional/ |
| D | es31fNegativeBufferApiTests.cpp | 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels() 235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels() 299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 313 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 324 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 345 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 524 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv() 574 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv() 621 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv() [all …]
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| D | es31fNegativeVertexArrayApiTests.cpp | 455 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays() 485 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program() 519 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive() 566 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements() 635 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program() 680 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive() 756 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex() 813 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced() 848 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program() 884 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive() [all …]
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| /third_party/flutter/skia/third_party/externals/angle2/src/tests/egl_tests/ |
| D | EGLSurfacelessContextTest.cpp | 102 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in createFramebuffer() 181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_UNDEFINED_OES, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 187 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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| /third_party/vk-gl-cts/doc/testspecs/GLES3/ |
| D | functional.fbo.completeness.txt | 30 + glCheckFramebufferStatus return value check 47 glCheckFramebufferStatus on it. The returned value is compared against a set 89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 94 attachments with different sizes. The glCheckFramebufferStatus call is
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| /third_party/vk-gl-cts/doc/testspecs/GLES2/ |
| D | functional.fbo.completeness.txt | 29 + glCheckFramebufferStatus return value check 46 glCheckFramebufferStatus on it. The returned value is compared against a set 126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 131 attachments with different sizes. The glCheckFramebufferStatus call is
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