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Searched refs:mCommandQueueMutex (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DRendererVk.h366 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in getLastCompletedQueueSerial()
373 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in isCommandQueueBusy()
629 std::mutex mCommandQueueMutex; variable
DRendererVk.cpp1004 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in onDestroy()
3140 std::lock_guard<std::mutex> commandQueueLock(mCommandQueueMutex); in queueSubmitOneOff()
3389 std::lock_guard<std::mutex> commandQueueLock(mCommandQueueMutex); in submitFrame()
3425 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in handleDeviceLost()
3439 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in finishToSerial()
3460 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in waitForSerialWithUserTimeout()
3475 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in finish()
3491 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in checkCompletedCommands()
3514 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in flushRenderPassCommands()
3535 std::lock_guard<std::mutex> lock(mCommandQueueMutex); in flushOutsideRPCommands()
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