Searched refs:maxComputeUniformComponents (Results 1 – 7 of 7) sorted by relevance
79 int maxComputeUniformComponents; member
190 …uteUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n" in GetDefaultTBuiltInResourceString()359 resources->maxComputeUniformComponents = value; in DecodeResourceLimits()
128 builtin->maxComputeUniformComponents = 1024; in getDefaultBuiltInResources()
139 builtin->maxComputeUniformComponents = 1024; in getDefaultBuiltInResources()
393 Resources.maxComputeUniformComponents = 1024; in init_resources()
7483 … maxSize, "const int gl_MaxComputeUniformComponents = %d;", resources.maxComputeUniformComponents); in add2ndGenerationSamplingImaging()