Searched refs:maxGeometryUniformComponents (Results 1 – 7 of 7) sorted by relevance
102 int maxGeometryUniformComponents; member
213 …tryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" in GetDefaultTBuiltInResourceString()405 resources->maxGeometryUniformComponents = value; in DecodeResourceLimits()
151 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
162 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
416 Resources.maxGeometryUniformComponents = 1024; in init_resources()
7162 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in add2ndGenerationSamplingImaging()7370 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in add2ndGenerationSamplingImaging()