Searched refs:stateMachineEventLoop_ (Results 1 – 7 of 7) sorted by relevance
27 stateMachineEventLoop_ = AppExecFwk::EventRunner::Create("CellularDataStateMachine"); in CreateCellularDataConnect()28 if (stateMachineEventLoop_ == nullptr) { in CreateCellularDataConnect()31 stateMachineEventLoop_->Run(); in CreateCellularDataConnect()39 …ke_shared<CellularDataStateMachine>(connectionManager, shared_from_this(), stateMachineEventLoop_); in CreateCellularDataConnect()
34 std::shared_ptr<AppExecFwk::EventRunner> stateMachineEventLoop_ = nullptr;
68 if (machine->stateMachineEventLoop_ != nullptr) { in UpdateActiveMachineFuzz()69 machine->stateMachineEventLoop_->Stop(); in UpdateActiveMachineFuzz()
72 if (machine->stateMachineEventLoop_ != nullptr) { in UpdateInActiveMachineFuzz()73 machine->stateMachineEventLoop_->Stop(); in UpdateInActiveMachineFuzz()
73 if (machine->stateMachineEventLoop_ != nullptr) { in UpdateDisconnectMachineFuzz()74 machine->stateMachineEventLoop_->Stop(); in UpdateDisconnectMachineFuzz()
120 std::shared_ptr<AppExecFwk::EventRunner> stateMachineEventLoop_; variable
521 if (stateMachineEventLoop_ == nullptr) { in CreateCellularDataConnect()522 stateMachineEventLoop_ = RunnerPool::GetInstance().GetCommonRunner(); in CreateCellularDataConnect()523 if (stateMachineEventLoop_ == nullptr) { in CreateCellularDataConnect()529 …e_shared<CellularDataStateMachine>(connectionManager_, shared_from_this(), stateMachineEventLoop_); in CreateCellularDataConnect()