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Searched refs:CurrentArrayBufferName (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_varray.c376 glthread->CurrentArrayBufferName, in _mesa_glthread_AttribPointer()
587 top->CurrentArrayBufferName = glthread->CurrentArrayBufferName; in _mesa_glthread_PushClientAttrib()
628 glthread->CurrentArrayBufferName = top->CurrentArrayBufferName; in _mesa_glthread_PopClientAttrib()
650 glthread->CurrentArrayBufferName = 0; in _mesa_glthread_ClientAttribDefault()
Dglthread.h117 GLuint CurrentArrayBufferName; member
208 GLuint CurrentArrayBufferName; member
Dglthread_get.c51 *p = ctx->GLThread.CurrentArrayBufferName; in _mesa_marshal_GetIntegerv()
Dglthread_bufferobj.c181 glthread->CurrentArrayBufferName = buffer; in _mesa_glthread_BindBuffer()
217 if (id == glthread->CurrentArrayBufferName) in _mesa_glthread_DeleteBuffers()