Searched refs:MatrixStackDepth (Results 1 – 3 of 3) sorted by relevance
85 *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1; in _mesa_marshal_GetIntegerv()88 *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1; in _mesa_marshal_GetIntegerv()91 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; in _mesa_marshal_GetIntegerv()94 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; in _mesa_marshal_GetIntegerv()
576 if (ctx->GLThread.MatrixStackDepth[idx] + 1 >= max_stack_depth) in is_matrix_stack_full()591 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]++; in _mesa_glthread_MatrixPushEXT()600 if (ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)] == 0) in _mesa_glthread_MatrixPopEXT()603 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]--; in _mesa_glthread_MatrixPopEXT()626 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]++; in _mesa_glthread_PushMatrix()635 if (ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] == 0) in _mesa_glthread_PopMatrix()638 ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex]--; in _mesa_glthread_PopMatrix()
232 int MatrixStackDepth[M_NUM_MATRIX_STACKS]; member