Searched refs:fSamplerObjectCache (Results 1 – 4 of 4) sorted by relevance
377 fSamplerObjectCache = std::make_unique<SamplerObjectCache>(this); in GrGLGpu()419 fSamplerObjectCache.reset(); in ~GrGLGpu()450 if (fSamplerObjectCache) { in disconnect()451 fSamplerObjectCache->release(); in disconnect()457 if (fSamplerObjectCache) { in disconnect()458 fSamplerObjectCache->abandon(); in disconnect()564 if (fSamplerObjectCache) { in onResetContext()565 fSamplerObjectCache->invalidateBindings(); in onResetContext()2664 fSamplerObjectCache->bindSampler(unitIdx, samplerState); in bindTexture()2679 if (fSamplerObjectCache) { in bindTexture()[all …]
787 std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; variable
414 fSamplerObjectCache.reset(new SamplerObjectCache(this)); in GrGLGpu()455 fSamplerObjectCache.reset(); in ~GrGLGpu()484 if (fSamplerObjectCache) { in disconnect()485 fSamplerObjectCache->release(); in disconnect()491 if (fSamplerObjectCache) { in disconnect()492 fSamplerObjectCache->abandon(); in disconnect()597 if (fSamplerObjectCache) { in onResetContext()598 fSamplerObjectCache->invalidateBindings(); in onResetContext()2855 if (fSamplerObjectCache) { in bindTexture()2856 fSamplerObjectCache->bindSampler(unitIdx, samplerState); in bindTexture()
682 std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; variable