Searched refs:getVertexOrderString (Results 1 – 4 of 4) sorted by relevance
1488 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()1494 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
5553 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()5557 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()6644 error(loc, message, TQualifier::getVertexOrderString(shaderQualifiers.order), ""); in checkNoShaderLayouts()9094 …ror(loc, "cannot change previously set vertex order", TQualifier::getVertexOrderString(publicType.… in updateStandaloneQualifierDefaults()9096 …error(loc, "can only apply to 'in'", TQualifier::getVertexOrderString(publicType.shaderQualifiers.… in updateStandaloneQualifierDefaults()
1315 static const char* getVertexOrderString(TVertexOrder order) in getVertexOrderString() function
1847 TQualifier::getVertexOrderString(vertexOrder), ""); in handleEntryPointAttributes()7201 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()7206 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()