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Searched refs:getVertexOrderString (Results 1 – 4 of 4) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DintermOut.cpp1488 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
1494 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
DParseHelper.cpp5553 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()
5557 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()
6644 error(loc, message, TQualifier::getVertexOrderString(shaderQualifiers.order), ""); in checkNoShaderLayouts()
9094 …ror(loc, "cannot change previously set vertex order", TQualifier::getVertexOrderString(publicType.… in updateStandaloneQualifierDefaults()
9096 …error(loc, "can only apply to 'in'", TQualifier::getVertexOrderString(publicType.shaderQualifiers.… in updateStandaloneQualifierDefaults()
/third_party/glslang/glslang/Include/
DTypes.h1315 static const char* getVertexOrderString(TVertexOrder order) in getVertexOrderString() function
/third_party/glslang/glslang/HLSL/
DhlslParseHelper.cpp1847 TQualifier::getVertexOrderString(vertexOrder), ""); in handleEntryPointAttributes()
7201 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()
7206 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()