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Searched refs:glCheckFramebufferStatus (Results 1 – 25 of 218) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DFramebufferTest.cpp21 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported()
298 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
306 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
338 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
350 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
351 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P()
390 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
412 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
440 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
456 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DWebGLFramebufferTest.cpp50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth()
529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer()
691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions()
722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB()
812 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
840 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
DStateChangeTest.cpp144 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
149 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
163 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
168 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
180 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
185 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
197 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
203 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
218 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
223 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DRobustResourceInitTest.cpp463 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
481 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
628 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
769 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
801 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
856 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
890 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
906 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1224 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
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DMultisampleCompatibilityTest.cpp78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
309 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
323 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
DTextureMultisampleTest.cpp426 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
470 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
798 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
811 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
825 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
848 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
941 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1000 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
DFramebufferMultiviewTest.cpp273 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
340 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
368 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
437 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
443 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
450 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DGeometryShaderTest.cpp756 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
765 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
774 GLenum status3 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
795 GLenum status4 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
811 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
DBlitFramebufferANGLETest.cpp103 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
123 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
135 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
147 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
159 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
179 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
198 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
212 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
228 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
242 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
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DCopyTexImageTest.cpp410 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
420 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
449 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
476 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
638 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture()
657 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DWebGLFramebufferTest.cpp50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth()
529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer()
691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions()
722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB()
806 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
834 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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DMultisampleCompatibilityTest.cpp78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
DTextureMultisampleTest.cpp430 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
474 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
840 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
853 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
867 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
890 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
983 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1042 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
DRobustResourceInitTest.cpp553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
780 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
900 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
932 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
984 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1020 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1036 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1436 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DDepthStencilFormatsTest.cpp301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase()
313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
635 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P()
649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
652 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
753 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
850 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DCopyTexImageTest.cpp391 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
401 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
430 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
457 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
551 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
561 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
874 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture()
893 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp321 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
349 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
376 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
416 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
484 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
522 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
587 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
619 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
650 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
695 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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Des3fNegativeBufferApiTests.cpp192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
250 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
257 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
264 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
284 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
420 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
464 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
505 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
657 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
823 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
313 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
324 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
345 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
524 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
574 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
621 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv()
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Des31fNegativeVertexArrayApiTests.cpp455 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays()
485 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
519 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
566 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
635 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
680 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
756 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex()
813 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
848 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
884 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLSurfacelessContextTest.cpp102 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in createFramebuffer()
181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_UNDEFINED_OES, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
187 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
/third_party/vk-gl-cts/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt30 + glCheckFramebufferStatus return value check
47 glCheckFramebufferStatus on it. The returned value is compared against a set
89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
94 attachments with different sizes. The glCheckFramebufferStatus call is
/third_party/vk-gl-cts/doc/testspecs/GLES2/
Dfunctional.fbo.completeness.txt29 + glCheckFramebufferStatus return value check
46 glCheckFramebufferStatus on it. The returned value is compared against a set
126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
131 attachments with different sizes. The glCheckFramebufferStatus call is

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