Lines Matching refs:width
133 this.rootNode.frame = new Rect(0, scaleHeight, this.canvas!.width, depthHeight);
158 this.rect.width = this.canvas!.width;
328 this.canvasContext?.clearRect(0, 0, this.canvas!.width, this.canvas!.height);
336 this.canvas.style.width = `${100}%`;
339 this.canvas.width = newWidth - depthHeight * 2;
341 this.canvas.width = this.canvas.clientWidth;
347 this.rect.width === 0 ||
349 Math.round(newWidth!) !== this.canvas!.width + depthHeight * 2 ||
350 newWidth! > this.rect.width
352 this.rect.width = this.canvas!.width;
378 this.canvasContext?.lineTo(this.canvas!.width, 0);
380 let startX = Math.floor((this.canvas!.width / 10) * i);
383 const startItemX = startX + Math.floor((this.canvas!.width / 100) * j);
391 const sizeRatio = this.canvas!.width / this.rect.width; // scale ratio
417 const size = this.canvasContext!.measureText(calibration).width;
436 children.frame.width = 0;
464 if (children.frame!.width >= filterPixel) {
520 children.frame!.width = (childrenValue / (nodeValue - ignoreValue)) * node.frame!.width;
521 x += children.frame!.width;
531 firstChildren.frame!.width = node.frame!.width * (ignoreValue / nodeValue);
636 let deltaWidth = this.rect!.width * scaleRatio;
640 newWidth = this.rect!.width + deltaWidth;
641 const sizeRatio = this.canvas!.width / this.rect.width; // max scale
650 newWidth = this.canvas!.width / (10 / this.total);
658 newWidth = this.canvas!.width / (ms10 / this.total);
662 deltaWidth = newWidth - this.rect!.width;
665 newWidth = this.rect!.width - deltaWidth;
666 if (newWidth < this.canvas!.width) {
667 newWidth = this.canvas!.width;
670 deltaWidth = this.rect!.width - newWidth;
673 if (newWidth === this.rect.width) {
690 const translationValue = (deltaWidth * (this.canvasX - this.xPoint)) / this.rect.width;
696 this.rect!.width = newWidth;
706 const offset = this.canvas!.width / 10;
724 if (this.rect.width + this.xPoint < this.canvas!.width) {
725 this.xPoint = this.canvas!.width - this.rect.width;
727 this.rootNode.frame!.width = this.rect.width;
736 return node.frame.x + node.frame.width >= 0 && node.frame.x < this.canvas.clientWidth;
745 this.rect.width = this.canvas!.clientWidth;
749 this.rootNode.frame!.width = this.rect.width = this.canvas.clientWidth;
894 this.rootNode.frame!.width = this.canvas.clientWidth;