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28  * @brief Compute the average RGB color of each partition.
34 * the last partition can be computed given that we know the block-wide average
199 * @brief Compute the average RGBA color of each partition.
205 * the last partition can be computed given that we know the block-wide average
408 vfloat4 average = partition_averages[partition]; in compute_avgs_and_dirs_4_comp() local
409 pm[partition].avg = average; in compute_avgs_and_dirs_4_comp()
420 texel_datum = texel_datum - average; in compute_avgs_and_dirs_4_comp()
538 vfloat4 average = partition_averages[partition]; in compute_avgs_and_dirs_3_comp() local
539 pm[partition].avg = average; in compute_avgs_and_dirs_3_comp()
552 texel_datum = texel_datum - average; in compute_avgs_and_dirs_3_comp()
609 vfloat4 average = partition_averages[partition]; in compute_avgs_and_dirs_3_comp_rgb() local
610 pm[partition].avg = average; in compute_avgs_and_dirs_3_comp_rgb()
621 texel_datum = texel_datum - average; in compute_avgs_and_dirs_3_comp_rgb()
666 vfloat4 average; in compute_avgs_and_dirs_2_comp() local
674 average = blk.data_mean.swz<0, 1>(); in compute_avgs_and_dirs_2_comp()
682 average = blk.data_mean.swz<0, 2>(); in compute_avgs_and_dirs_2_comp()
692 average = blk.data_mean.swz<1, 2>(); in compute_avgs_and_dirs_2_comp()
710 average = vfloat4::zero(); in compute_avgs_and_dirs_2_comp()
714 average += vfloat2(data_vr[iwt], data_vg[iwt]); in compute_avgs_and_dirs_2_comp()
717 average = average * (1.0f / static_cast<float>(texel_count)); in compute_avgs_and_dirs_2_comp()
720 pm[partition].avg = average; in compute_avgs_and_dirs_2_comp()
729 texel_datum = texel_datum - average; in compute_avgs_and_dirs_2_comp()