Lines Matching refs:GLfloat
105 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1bvNV()
117 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvNV()
131 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvNV()
146 …CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloa… in VertexAttrib4bvNV()
160 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ubvNV()
173 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvNV()
186 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3ubvNV()
187 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ubvNV()
202 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib4ubvNV()
203 (GLfloat)v[1], (GLfloat)v[2], in VertexAttrib4ubvNV()
204 (GLfloat)v[3])); in VertexAttrib4ubvNV()
218 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1svNV()
231 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svNV()
245 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3svNV()
246 (GLfloat)v[2])); in VertexAttrib3svNV()
261 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svNV()
262 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svNV()
276 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1usvNV()
289 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2usvNV()
290 (GLfloat)v[1])); in VertexAttrib2usvNV()
304 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3usvNV()
305 (GLfloat)v[2])); in VertexAttrib3usvNV()
320 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4usvNV()
321 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4usvNV()
335 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ivNV()
348 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ivNV()
362 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3ivNV()
363 (GLfloat)v[2])); in VertexAttrib3ivNV()
378 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivNV()
379 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivNV()
393 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1uivNV()
406 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2uivNV()
407 (GLfloat)v[1])); in VertexAttrib2uivNV()
421 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib3uivNV()
422 (GLfloat)v[2])); in VertexAttrib3uivNV()
437 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivNV()
438 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivNV()
444 VertexAttrib1fvNV(GLuint index, const GLfloat *v) in VertexAttrib1fvNV()
450 VertexAttrib2fvNV(GLuint index, const GLfloat *v) in VertexAttrib2fvNV()
456 VertexAttrib3fvNV(GLuint index, const GLfloat *v) in VertexAttrib3fvNV()
462 VertexAttrib4fvNV(GLuint index, const GLfloat *v) in VertexAttrib4fvNV()
610 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1bvARB()
622 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2bvARB()
636 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3bvARB()
651 …CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLflo… in VertexAttrib4bvARB()
665 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ubvARB()
680 (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2ubvARB()
695 (GLfloat)v[0], in VertexAttrib3ubvARB()
696 (GLfloat)v[1], in VertexAttrib3ubvARB()
697 (GLfloat)v[2])); in VertexAttrib3ubvARB()
716 (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ubvARB()
717 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ubvARB()
731 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1svARB()
746 (index, (GLfloat)v[0], (GLfloat)v[1])); in VertexAttrib2svARB()
764 (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3svARB()
781 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4svARB()
782 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4svARB()
796 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1usvARB()
809 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2usvARB()
810 (GLfloat)v[1])); in VertexAttrib2usvARB()
824 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3usvARB()
825 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3usvARB()
840 …CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLflo… in VertexAttrib4usvARB()
854 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1ivARB()
867 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2ivARB()
868 (GLfloat)v[1])); in VertexAttrib2ivARB()
882 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3ivARB()
883 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3ivARB()
898 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4ivARB()
899 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4ivARB()
913 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0])); in VertexAttrib1uivARB()
926 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib2uivARB()
927 (GLfloat)v[1])); in VertexAttrib2uivARB()
941 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], in VertexAttrib3uivARB()
942 (GLfloat)v[1], (GLfloat)v[2])); in VertexAttrib3uivARB()
957 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], in VertexAttrib4uivARB()
958 (GLfloat)v[2], (GLfloat)v[3])); in VertexAttrib4uivARB()
964 VertexAttrib1fvARB(GLuint index, const GLfloat *v) in VertexAttrib1fvARB()
970 VertexAttrib2fvARB(GLuint index, const GLfloat *v) in VertexAttrib2fvARB()
976 VertexAttrib3fvARB(GLuint index, const GLfloat *v) in VertexAttrib3fvARB()
982 VertexAttrib4fvARB(GLuint index, const GLfloat *v) in VertexAttrib4fvARB()