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Lines Matching refs:currentCommandBuffer

286 GrVkCommandBuffer* GrVkOpsRenderPass::currentCommandBuffer() {  in currentCommandBuffer()  function in GrVkOpsRenderPass
292 SkASSERT(fGpu->currentCommandBuffer()); in currentCommandBuffer()
293 return fGpu->currentCommandBuffer(); in currentCommandBuffer()
297 fGpu->loadMSAAFromResolve(this->currentCommandBuffer(), *fCurrentRenderPass, in loadResolveIntoMSAA()
300 fGpu->currentCommandBuffer()->nexSubpass(fGpu, SkToBool(fCurrentSecondaryCommandBuffer)); in loadResolveIntoMSAA()
356 if (!fGpu->currentCommandBuffer()) { in set()
473 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); in onClearStencilClip()
519 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); in onClear()
632 GrVkCommandBuffer* currentCB = this->currentCommandBuffer(); in onBindPipeline()
673 GrVkPipeline::SetDynamicScissorRectState(fGpu, this->currentCommandBuffer(), in onSetScissorRect()
703 this->currentCommandBuffer())) { in onBindTextures()
713 this->currentCommandBuffer()); in onBindTextures()
730 GrVkCommandBuffer* currCmdBuf = this->currentCommandBuffer(); in onBindBuffers()
766 this->currentCommandBuffer()->draw(fGpu, vertexCount, instanceCount, baseVertex, baseInstance); in onDrawInstanced()
778 this->currentCommandBuffer()->drawIndexed(fGpu, indexCount, instanceCount, in onDrawIndexedInstanced()
800 this->currentCommandBuffer()->drawIndirect( in onDrawIndirect()
824 this->currentCommandBuffer()->drawIndexedIndirect( in onDrawIndexedIndirect()
871 this->currentCommandBuffer()->invalidateState(); in onExecuteDrawable()