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Lines Matching defs:verification_snippet

4330 	static const GLchar* verification_snippet = "    const T2 const_left  = T2(VALUE_LIST);\n"  in prepareShaderSource()  local
4733 static const GLchar* verification_snippet = " const T2 const_left = T2(VALUE_LIST);\n" in prepareShaderSource() local
5003 static const GLchar* verification_snippet = " const float c1 = uni_scalar;\n" in prepareShaderSource() local
5313 static const GLchar* verification_snippet = " const float c1 = INIT;\n" in prepareShaderSource() local
5537 static const GLchar* verification_snippet = " const uint c1 = INIT;\n" in prepareShaderSource() local
5783 static const GLchar* verification_snippet = in prepareShaderSource() local
6150 static const GLchar* verification_snippet = in prepareShaderSource() local
6535 static const GLchar* verification_snippet = in prepareShaderSource() local
6848 static const GLchar* verification_snippet = in prepareShaderSource() local
7165 static const GLchar* verification_snippet = in prepareShaderSource() local
7487 static const GLchar* verification_snippet = in prepareShaderSource() local
7995 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.chichi) ||\n" in prepareShaderSource() local
8305 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.gohan) ||\n" in prepareShaderSource() local
8564 static const GLchar* verification_snippet = " if ((vec4(0, 0, 0, 0) != goku[0].gohan) ||\n" in prepareShaderSource() local
8911 static const GLchar* verification_snippet = " if ((vec4(0, 0, 0, 0) != goku.gohan) ||\n" in prepareShaderSource() local
9125 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.gohan) ||\n" in prepareShaderSource() local
9382 static const GLchar* verification_snippet = " if (vec4(0, 0, 1, 1) != uni_test)\n" in prepareShaderSource() local
9617 static const GLchar* verification_snippet = " if (vec4(0, 0, 1, 1) != goku.gohan)\n" in prepareShaderSource() local
9916 …static const GLchar* verification_snippet = " TEX_COORD_TYPE tex_coord = TEX_COORD_TYPE(COORDIN… in prepareShaderSource() local
10300 static const GLchar* verification_snippet = " vec4 goku_color = texture(goku, vec2(0,0));\n" in prepareShaderSource() local
10563 static const GLchar* verification_snippet = " vec4 color[7];\n" in prepareShaderSource() local
10867 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\n" in prepareShaderSource() local
11078 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\n" in prepareShaderSource() local
11371 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\n" in prepareShaderSource() local
11673 …static const GLchar* verification_snippet = " TEX_COORD_TYPE tex_coord_read = TEX_COORD_TYPE(C… in prepareShaderSource() local
12062 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,1));\n" in prepareShaderSource() local
12349 static const GLchar* verification_snippet = " vec4 color[7];\n" in prepareShaderSource() local
12661 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\n" in prepareShaderSource() local
12898 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\n" in prepareShaderSource() local
13202 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\n" in prepareShaderSource() local
13489 …static const GLchar* verification_snippet = " TYPE_NAME variableARRAY_DEFINITION = INITIALIZATI… in prepareShaderSource() local
14789 static const GLchar* verification_snippet = " TYPE_NAME variable = INITIALIZATION;\n" in prepareShaderSource() local
15724 static const GLchar* verification_snippet = in prepareDrawShaderSource() local
16104 static const GLchar* verification_snippet = in prepareComputeShaderSource() local
16235 static const GLchar* verification_snippet = in prepareShaderSource() local
16568 static const GLchar* verification_snippet = in prepareShaderSource() local
17081 const GLchar* verification_snippet = 0; in prepareShaderSource() local
17168 …static const GLchar* verification_snippet = " if ((expected_values.x != gl_MinProgramTexelOffse… in prepareShaderSource() local
17602 const GLchar* verification_snippet = 0; in prepareShaderSource() local