Lines Matching refs:allocLevel
407 …m_emptyTex1D.allocLevel(0, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_… in ReferenceContext()
415 …m_emptyTex2D.allocLevel(0, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_… in ReferenceContext()
434 …m_emptyTex2DArray.allocLevel(0, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::U… in ReferenceContext()
443 …m_emptyTex3D.allocLevel(0, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_… in ReferenceContext()
451 …m_emptyTexCubeArray.allocLevel(0, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat:… in ReferenceContext()
1077 texture->allocLevel(level, storageFmt, width); in texImage3D()
1113 texture->allocLevel(level, storageFmt, width, height); in texImage3D()
1194 texture->allocLevel(level, storageFmt, width, height, depth); in texImage3D()
1233 texture->allocLevel(level, storageFmt, width, height, depth); in texImage3D()
1273 texture->allocLevel(level, storageFmt, width, height, depth); in texImage3D()
1474 texture->allocLevel(level, storageFmt, width); in copyTexImage1D()
1523 texture->allocLevel(level, storageFmt, width, height); in copyTexImage2D()
1703 texture.allocLevel(level, storageFmt, levelW, levelH); in texStorage2D()
1759 texture.allocLevel(level, storageFmt, levelW, levelH, depth); in texStorage3D()
1780 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); in texStorage3D()
1801 texture.allocLevel(level, storageFmt, levelW, levelH, depth); in texStorage3D()
4718 void TextureLevelArray::allocLevel (int level, const tcu::TextureFormat& format, int width, int hei… in allocLevel() function in sglr::rc::TextureLevelArray
4776 void Texture1D::allocLevel (int level, const tcu::TextureFormat& format, int width) in allocLevel() function in sglr::rc::Texture1D
4778 m_levels.allocLevel(level, format, width, 1, 1); in allocLevel()
4873 void Texture2D::allocLevel (int level, const tcu::TextureFormat& format, int width, int height) in allocLevel() function in sglr::rc::Texture2D
4875 m_levels.allocLevel(level, format, width, height, 1); in allocLevel()
4984 m_levels[face].allocLevel(level, format, width, height, 1); in allocFace()
5105 void Texture2DArray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height… in allocLevel() function in sglr::rc::Texture2DArray
5107 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel()
5210 void TextureCubeArray::allocLevel (int level, const tcu::TextureFormat& format, int width, int heig… in allocLevel() function in sglr::rc::TextureCubeArray
5213 m_levels.allocLevel(level, format, width, height, numLayers); in allocLevel()
5331 void Texture3D::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int… in allocLevel() function in sglr::rc::Texture3D
5333 m_levels.allocLevel(level, format, width, height, depth); in allocLevel()