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Lines Matching refs:interfaceBlocks

141 	for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx)  in shaderContainsIOBlocks()
143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; in shaderContainsIOBlocks()
355 for (int blockNdx = 0; blockNdx < (int)defaultBlock.interfaceBlocks.size(); ++blockNdx) in writeStructureDefinitions()
356 for (int ndx = 0; ndx < (int)defaultBlock.interfaceBlocks[blockNdx].variables.size(); ++ndx) in writeStructureDefinitions()
357 …collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[nd… in writeStructureDefinitions()
781 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in traverseShaderVariablePath()
783 if (!filter.matchesFilter(shader->getDefaultBlock().interfaceBlocks[interfaceNdx])) in traverseShaderVariablePath()
786 if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].interfaceName == blockName) in traverseShaderVariablePath()
793 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variabl… in traverseShaderVariablePath()
795 …if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeber… in traverseShaderVariablePath()
797 …typePath.push_back(VariablePathComponent(&shader->getDefaultBlock().interfaceBlocks[interfaceNdx])… in traverseShaderVariablePath()
798 …rseVariablePath(typePath, blockMemberPath, shader->getDefaultBlock().interfaceBlocks[interfaceNdx]… in traverseShaderVariablePath()
805 else if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].instanceName.empty()) in traverseShaderVariablePath()
810 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variabl… in traverseShaderVariablePath()
812 …if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeber… in traverseShaderVariablePath()
814 …typePath.push_back(VariablePathComponent(&shader->getDefaultBlock().interfaceBlocks[interfaceNdx])… in traverseShaderVariablePath()
815 …return traverseVariablePath(typePath, path, shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in traverseShaderVariablePath()
873 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in getNumShaderBlocks()
875 if (shader->getDefaultBlock().interfaceBlocks[ndx].storage == storage) in getNumShaderBlocks()
879 …for (int dimensionNdx = 0; dimensionNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].dime… in getNumShaderBlocks()
880 numInstances *= shader->getDefaultBlock().interfaceBlocks[ndx].dimensions[dimensionNdx]; in getNumShaderBlocks()
937 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in accumulateShader()
939 if (ibFilter(shader->getDefaultBlock().interfaceBlocks[ndx])) in accumulateShader()
943 …for (int dimensionNdx = 0; dimensionNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].dime… in accumulateShader()
944 numInstances *= shader->getDefaultBlock().interfaceBlocks[ndx].dimensions[dimensionNdx]; in accumulateShader()
946 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].variables.size()… in accumulateShader()
947 …retVal += numInstances * accumulateComplexType(shader->getDefaultBlock().interfaceBlocks[ndx].vari… in accumulateShader()
1080 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in getMaxBufferBinding()
1082 if (shader->getDefaultBlock().interfaceBlocks[ndx].storage == storage) in getMaxBufferBinding()
1084 … = (shader->getDefaultBlock().interfaceBlocks[ndx].layout.binding == -1) ? (0) : (shader->getDefau… in getMaxBufferBinding()
1087 …for (int dimensionNdx = 0; dimensionNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].dime… in getMaxBufferBinding()
1088 numInstances *= shader->getDefaultBlock().interfaceBlocks[ndx].dimensions[dimensionNdx]; in getMaxBufferBinding()
1151 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in getBufferMaxSize()
1152 if (shader->getDefaultBlock().interfaceBlocks[ndx].storage == storage) in getBufferMaxSize()
1153 …ize, getBufferSize(shader->getDefaultBlock().interfaceBlocks[ndx], shader->getDefaultBlock().inter… in getBufferMaxSize()
1328 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in getProgramInterfaceResourceList()
1330 …const glu::InterfaceBlock& interfaceBlock = shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in getProgramInterfaceResourceList()
1349 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in getProgramInterfaceResourceList()
1351 …const glu::InterfaceBlock& interfaceBlock = shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in getProgramInterfaceResourceList()
1403 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in getProgramInterfaceResourceList()
1405 …const glu::InterfaceBlock& interfaceBlock = shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in getProgramInterfaceResourceList()
1553 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in generateProgramInterfaceProgramSources()
1554 writeInterfaceBlock(sourceBuf, shader->getDefaultBlock().interfaceBlocks[ndx]); in generateProgramInterfaceProgramSources()
1582 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in generateProgramInterfaceProgramSources()
1584 const glu::InterfaceBlock& interface = shader->getDefaultBlock().interfaceBlocks[interfaceNdx]; in generateProgramInterfaceProgramSources()
1657 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in generateProgramInterfaceProgramSources()
1659 const glu::InterfaceBlock& interface = shader->getDefaultBlock().interfaceBlocks[interfaceNdx]; in generateProgramInterfaceProgramSources()