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1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/components/display/render_display.h"
17 
18 #include "base/log/dump_log.h"
19 #include "base/log/event_report.h"
20 #include "core/accessibility/accessibility_node.h"
21 #include "core/animation/curve_animation.h"
22 #include "core/components/common/layout/constants.h"
23 
24 namespace OHOS::Ace {
25 
Update(const RefPtr<Component> & component)26 void RenderDisplay::Update(const RefPtr<Component>& component)
27 {
28     const RefPtr<DisplayComponent> display = AceType::DynamicCast<DisplayComponent>(component);
29     if (!display) {
30         LOGE("RenderDisplay update with nullptr");
31         EventReport::SendRenderException(RenderExcepType::RENDER_COMPONENT_ERR);
32         return;
33     }
34     displayComponent_ = display;
35     bool needAppearingCard = false;
36     if ((visible_ == VisibleType::GONE) && (display->GetVisible() != VisibleType::GONE)) {
37         needAppearingCard = true;
38     }
39     UpdateVisibleType(display->GetVisible());
40     duration_ = display->GetAppearingDuration();
41     transitionOpacity_ = display->GetOpacity();
42     disappearingOpacity_ = display->GetDisappearingOpacity();
43     appearingOpacity_ = display->GetAppearingOpacity();
44     hasDisappearTransition_ = display->HasDisappearTransition();
45     hasAppearTransition_ = display->HasAppearTransition();
46     backgroundMask_ = display->GetBackgroundMask();
47     if (!hasDisappearTransition_) {
48         pendingAppearing_ = false;
49     }
50     if (!pendingAppearing_) {
51         animatableOpacity_ = AnimatableDouble(display->GetOpacity(), display->GetOpacityAnimationOption());
52     }
53     double opacity = std::min(std::max(animatableOpacity_.GetValue(), 0.0), 1.0);
54     if (disableLayer_ != display->IsDisableLayer()) {
55         // recover opacity in child
56         UpdateOpacity(UINT8_MAX);
57         disableLayer_ = display->IsDisableLayer();
58     }
59     opacity_ = static_cast<uint8_t>(round(opacity * UINT8_MAX));
60     auto limitDuration = GetCardAppearingDuration();
61     if (duration_ > 0 && limitDuration > 0 && needAppearingCard) {
62         CreateAppearingAnimation(opacity_, limitDuration);
63         opacity_ = 0;
64         animator_->Play();
65     }
66 
67     if (display->HasStateAttributes()) {
68         stateAttributeList_ = display->GetStateAttributes();
69     }
70     OnStatusStyleChanged(VisualState::NORMAL);
71     SetShadow(display->GetShadow());
72     MarkNeedLayout();
73 }
74 
PerformLayout()75 void RenderDisplay::PerformLayout()
76 {
77     if (pendingAppearing_) {
78         if (animatableOpacity_.GetAnimationStatus() != Animator::Status::RUNNING) {
79             animatableOpacity_.MoveTo(appearingOpacity_);
80         }
81         // appearing transition do not need stop callback anymore.
82         animatableOpacity_.SetAnimationStopCallback(nullptr);
83         animatableOpacity_ = AnimatableDouble(opacity_ / (1.0 * UINT8_MAX));
84         pendingAppearing_ = false;
85     }
86     LayoutParam layoutParam = GetLayoutParam();
87     if (visible_ == VisibleType::GONE) {
88         layoutParam.SetMinSize(Size());
89         layoutParam.SetMaxSize(Size());
90         SetVisible(false);
91     } else if (visible_ == VisibleType::INVISIBLE) {
92         SetVisible(false);
93     }
94     Size childSize;
95     if (!GetChildren().empty()) {
96         const auto& child = GetChildren().front();
97         child->Layout(layoutParam);
98         childSize = child->GetLayoutSize();
99         child->SetPosition(Offset());
100     }
101     SetLayoutSize(childSize);
102 }
103 
GetOpacityCallbacks()104 void RenderDisplay::GetOpacityCallbacks()
105 {
106     opacityCallbacks_.clear();
107     if (!disableLayer_) {
108         return;
109     }
110     GetDomOpacityCallbacks(GetNodeId(), opacityCallbacks_);
111 }
112 
Dump()113 void RenderDisplay::Dump()
114 {
115     DumpLog::GetInstance().AddDesc(
116         std::string("Display: ")
117             .append(visible_ == VisibleType::VISIBLE ? "visible"
118                                                         : visible_ == VisibleType::INVISIBLE ? "invisible" : "gone"));
119     DumpLog::GetInstance().AddDesc(std::string("Opacity: ").append(std::to_string(animatableOpacity_.GetValue())));
120 }
121 
GetVisible() const122 bool RenderDisplay::GetVisible() const
123 {
124     return RenderNode::GetVisible() && (visible_ == VisibleType::VISIBLE);
125 }
126 
OnOpacityDisappearingCallback()127 void RenderDisplay::OnOpacityDisappearingCallback()
128 {
129     RefPtr<RenderNode> child = AceType::Claim(this);
130     while (child && !child->IsDisappearing()) {
131         child = child->GetParent().Upgrade();
132     }
133     if (!child) {
134         return;
135     }
136     auto parent = child->GetParent().Upgrade();
137     if (parent) {
138         parent->ClearDisappearingNode(child);
139     }
140 }
141 
OnOpacityAnimationCallback()142 void RenderDisplay::OnOpacityAnimationCallback()
143 {
144     double value = animatableOpacity_.GetValue();
145     opacity_ = static_cast<uint8_t>(round(value * UINT8_MAX));
146     MarkNeedRender();
147     if (disableLayer_) {
148         UpdateOpacity(opacity_);
149     }
150 }
151 
HasDisappearingTransition(int32_t nodeId)152 bool RenderDisplay::HasDisappearingTransition(int32_t nodeId)
153 {
154     return hasDisappearTransition_ || RenderNode::HasDisappearingTransition(nodeId);
155 }
156 
OnTransition(TransitionType type,int32_t id)157 void RenderDisplay::OnTransition(TransitionType type, int32_t id)
158 {
159     if (type == TransitionType::APPEARING) {
160         pendingAppearing_ = true;
161         MarkNeedLayout();
162     } else if (type == TransitionType::DISAPPEARING) {
163         animatableOpacity_.SetAnimationStopCallback(std::bind(&RenderDisplay::OnOpacityDisappearingCallback, this));
164         animatableOpacity_ = AnimatableDouble(disappearingOpacity_);
165     }
166 }
167 
ClearRenderObject()168 void RenderDisplay::ClearRenderObject()
169 {
170     RenderNode::ClearRenderObject();
171     animatableOpacity_ = 1.0;
172     appearingOpacity_ = 0.0;
173     disappearingOpacity_ = 0.0;
174 }
175 
GetCardAppearingDuration()176 int32_t RenderDisplay::GetCardAppearingDuration()
177 {
178     auto pipeline = context_.Upgrade();
179     if (!pipeline) {
180         LOGE("pipeline context is nullptr");
181         return 0;
182     }
183     auto limitDuration = pipeline->GetAppearingDuration();
184     return limitDuration;
185 }
186 
ResetAppearingAnimation()187 void RenderDisplay::ResetAppearingAnimation()
188 {
189     if (animator_->GetStatus() != Animator::Status::STOPPED) {
190         animator_->Stop();
191     }
192     animator_->ClearInterpolators();
193 }
194 
CreateAppearingAnimation(uint8_t opacity,int32_t limit)195 void RenderDisplay::CreateAppearingAnimation(uint8_t opacity, int32_t limit)
196 {
197     if (!animator_) {
198         animator_ = CREATE_ANIMATOR(context_);
199     }
200     ResetAppearingAnimation();
201     if (!appearingAnimation_) {
202         appearingAnimation_ = AceType::MakeRefPtr<CurveAnimation<uint8_t>>(0, opacity, Curves::FRICTION);
203     }
204     appearingAnimation_->AddListener([weak = WeakClaim(this)](const uint8_t value) {
205         auto display = weak.Upgrade();
206         if (display) {
207             display->UpdateOpacity(value);
208         }
209     });
210     animator_->AddInterpolator(appearingAnimation_);
211     animator_->SetDuration(std::min(duration_, limit));
212 }
213 
OnStatusStyleChanged(VisualState componentState)214 void RenderDisplay::OnStatusStyleChanged(VisualState componentState)
215 {
216     RenderNode::OnStatusStyleChanged(componentState);
217     if (stateAttributeList_ == nullptr) {
218         return;
219     }
220 
221     bool updated = false;
222     for (auto& attribute : stateAttributeList_->GetAttributesForState(componentState)) {
223         updated = true;
224         switch (attribute->id_) {
225             case DisplayStateAttribute::OPACITY: {
226                 auto opacityState =
227                     AceType::DynamicCast<StateAttributeValue<DisplayStateAttribute, AnimatableDouble>>(attribute);
228                 if (!pendingAppearing_) {
229                     animatableOpacity_ = opacityState->value_;
230                 }
231                 opacity_ = static_cast<uint8_t>(round(animatableOpacity_.GetValue() * UINT8_MAX));
232             } break;
233             default:
234                 break;
235         }
236     }
237     if (updated) {
238         MarkNeedLayout();
239     }
240 }
241 
OnVisibleChange(VisibleType type)242 void RenderDisplay::OnVisibleChange(VisibleType type)
243 {
244     auto display = displayComponent_.Upgrade();
245     if (display && !display->GetVisibleChangeEvent().IsEmpty()) {
246         auto event = AceSyncEvent<void(const std::shared_ptr<BaseEventInfo>&)>::Create(
247             display->GetVisibleChangeEvent(), context_);
248         switch (type) {
249             case VisibleType::VISIBLE:
250                 event(std::make_shared<BaseEventInfo>("0"));
251                 break;
252             case VisibleType::INVISIBLE:
253                 event(std::make_shared<BaseEventInfo>("1"));
254                 break;
255             case VisibleType::GONE:
256                 event(std::make_shared<BaseEventInfo>("2"));
257                 break;
258             default:
259                 break;
260         }
261     }
262     auto accessibilityNode = GetAccessibilityNode().Upgrade();
263     if (accessibilityNode) {
264         accessibilityNode->SetVisible(GetVisible());
265     }
266 }
267 
UpdateVisibleType(VisibleType type)268 void RenderDisplay::UpdateVisibleType(VisibleType type)
269 {
270     if (visible_ != type) {
271         visible_ = type;
272         SetVisible(visible_ == VisibleType::VISIBLE);
273         MarkNeedLayout();
274         OnVisibleChange(type);
275     }
276 }
277 
SetVisible(bool visible,bool inRecursion)278 void RenderDisplay::SetVisible(bool visible, bool inRecursion)
279 {
280     RenderNode::SetVisible(visible, inRecursion);
281 }
282 
283 } // namespace OHOS::Ace
284