1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_KEYBOARD_VIEW_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_KEYBOARD_VIEW_H 18 19 #include <functional> 20 21 #include "base/memory/ace_type.h" 22 #include "base/memory/referenced.h" 23 #include "base/utils/utils.h" 24 #include "core/components/common/layout/constants.h" 25 #include "core/components/common/properties/alignment.h" 26 #include "core/components_ng/base/frame_node.h" 27 #include "core/components_ng/base/view_stack_processor.h" 28 #include "core/components_ng/pattern/linear_layout/linear_layout_pattern.h" 29 #include "core/components_ng/pattern/linear_layout/linear_layout_property.h" 30 #include "core/components_ng/pattern/overlay/keyboard_base_pattern.h" 31 32 namespace OHOS::Ace::NG { 33 class ACE_EXPORT KeyboardView { 34 public: CreateKeyboard(int32_t targetId,std::function<void ()> builder)35 static RefPtr<FrameNode> CreateKeyboard(int32_t targetId, std::function<void()> builder) 36 { 37 CHECK_NULL_RETURN(builder, nullptr); 38 39 auto nodeId = ElementRegister::GetInstance()->MakeUniqueId(); 40 ACE_LAYOUT_SCOPED_TRACE("Create[%s][self:%d]", V2::KEYBOARD_ETS_TAG, targetId); 41 // create wrapper node 42 auto wrapperNode = FrameNode::CreateFrameNode(V2::KEYBOARD_ETS_TAG, 43 nodeId, AceType::MakeRefPtr<KeyboardPattern>(targetId)); 44 auto wrapperLayoutProperty = wrapperNode->GetLayoutProperty<LinearLayoutProperty>(); 45 CHECK_NULL_RETURN(wrapperLayoutProperty, nullptr); 46 wrapperLayoutProperty->UpdateMeasureType(MeasureType::MATCH_PARENT_CROSS_AXIS); 47 48 // build keyboard node 49 NG::ScopedViewStackProcessor builderViewStackProcessor; 50 builder(); 51 auto customNode = NG::ViewStackProcessor::GetInstance()->Finish(); 52 auto keyboardNode = AceType::DynamicCast<UINode>(customNode); 53 CHECK_NULL_RETURN(keyboardNode, nullptr); 54 55 wrapperNode->AddChild(keyboardNode); 56 wrapperNode->MarkModifyDone(); 57 58 // disable focus 59 auto focusHub = wrapperNode->GetOrCreateFocusHub(); 60 focusHub->SetFocusable(false); 61 62 // transparent touch event 63 auto gestureHub = wrapperNode->GetOrCreateGestureEventHub(); 64 gestureHub->SetHitTestMode(HitTestMode::HTMTRANSPARENT_SELF); 65 return wrapperNode; 66 }; 67 }; 68 } // namespace OHOS::Ace::NG 69 70 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_KEYBOARD_VIEW_H 71