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Searched defs:PreExecuteFrame (Results 1 – 20 of 20) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_back_buffer_gpu_buffer.h37 void PreExecuteFrame() override {}; in PreExecuteFrame() function
Drender_node_back_buffer.h38 void PreExecuteFrame() override {}; in PreExecuteFrame() function
Drender_node_bloom.cpp75 void RenderNodeBloom::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeBloom
Drender_node_default_acceleration_structure_staging.cpp51 void RenderNodeDefaultAccelerationStructureStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultAccelerationStructureStaging
Drender_node_compute_generic.cpp101 void RenderNodeComputeGeneric::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeComputeGeneric
Drender_node_fullscreen_generic.cpp83 void RenderNodeFullscreenGeneric::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeFullscreenGeneric
Drender_node_create_gpu_images.cpp195 void RenderNodeCreateGpuImages::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateGpuImages
Drender_node_combined_post_process.cpp152 void RenderNodeCombinedPostProcess::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCombinedPostProcess
Drender_node_staging.cpp330 void RenderNodeStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeStaging
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_create_default_camera_gpu_images.cpp67 void RenderNodeCreateDefaultCameraGpuImages::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateDefaultCameraGpuImages
Drender_node_morph.cpp102 void RenderNodeMorph::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeMorph
Drender_node_default_cameras.cpp111 void RenderNodeDefaultCameras::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultCameras
Drender_node_default_material_objects.cpp63 void RenderNodeDefaultMaterialObjects::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialObjects
Drender_node_default_lights.cpp140 void RenderNodeDefaultLights::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultLights
Drender_node_default_shadows_blur.cpp72 void RenderNodeDefaultShadowsBlur::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultShadowsBlur
Drender_node_default_material_deferred_shading.cpp147 void RenderNodeDefaultMaterialDeferredShading::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialDeferredShading
Drender_node_default_env.cpp147 void RenderNodeDefaultEnv::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultEnv
Drender_node_default_shadow_render_slot.cpp161 void RenderNodeDefaultShadowRenderSlot::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultShadowRenderSlot
Drender_node_default_camera_controller.cpp455 void RenderNodeDefaultCameraController::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultCameraController
Drender_node_default_material_render_slot.cpp251 void RenderNodeDefaultMaterialRenderSlot::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialRenderSlot