| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_node_back_buffer_gpu_buffer.h | 37 void PreExecuteFrame() override {}; in PreExecuteFrame() function
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| D | render_node_back_buffer.h | 38 void PreExecuteFrame() override {}; in PreExecuteFrame() function
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| D | render_node_bloom.cpp | 75 void RenderNodeBloom::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeBloom
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| D | render_node_default_acceleration_structure_staging.cpp | 51 void RenderNodeDefaultAccelerationStructureStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultAccelerationStructureStaging
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| D | render_node_compute_generic.cpp | 101 void RenderNodeComputeGeneric::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeComputeGeneric
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| D | render_node_fullscreen_generic.cpp | 83 void RenderNodeFullscreenGeneric::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeFullscreenGeneric
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| D | render_node_create_gpu_images.cpp | 195 void RenderNodeCreateGpuImages::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateGpuImages
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| D | render_node_combined_post_process.cpp | 152 void RenderNodeCombinedPostProcess::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCombinedPostProcess
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| D | render_node_staging.cpp | 330 void RenderNodeStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeStaging
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_create_default_camera_gpu_images.cpp | 67 void RenderNodeCreateDefaultCameraGpuImages::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateDefaultCameraGpuImages
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| D | render_node_morph.cpp | 102 void RenderNodeMorph::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeMorph
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| D | render_node_default_cameras.cpp | 111 void RenderNodeDefaultCameras::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultCameras
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| D | render_node_default_material_objects.cpp | 63 void RenderNodeDefaultMaterialObjects::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialObjects
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| D | render_node_default_lights.cpp | 140 void RenderNodeDefaultLights::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultLights
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| D | render_node_default_shadows_blur.cpp | 72 void RenderNodeDefaultShadowsBlur::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultShadowsBlur
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| D | render_node_default_material_deferred_shading.cpp | 147 void RenderNodeDefaultMaterialDeferredShading::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialDeferredShading
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| D | render_node_default_env.cpp | 147 void RenderNodeDefaultEnv::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultEnv
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| D | render_node_default_shadow_render_slot.cpp | 161 void RenderNodeDefaultShadowRenderSlot::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultShadowRenderSlot
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| D | render_node_default_camera_controller.cpp | 455 void RenderNodeDefaultCameraController::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultCameraController
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| D | render_node_default_material_render_slot.cpp | 251 void RenderNodeDefaultMaterialRenderSlot::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialRenderSlot
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