1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_DEFAULT_ACCELERATION_STRUCTURE_STAGING_H 17 #define RENDER_RENDER__NODE__RENDER_NODE_DEFAULT_ACCELERATION_STRUCTURE_STAGING_H 18 19 #include <base/containers/string.h> 20 #include <base/util/uid.h> 21 #include <render/namespace.h> 22 #include <render/nodecontext/intf_render_node.h> 23 #include <render/render_data_structures.h> 24 25 RENDER_BEGIN_NAMESPACE() 26 class IRenderCommandList; 27 class IRenderNodeContextManager; 28 struct RenderNodeGraphInputs; 29 30 class RenderDataStoreDefaultAccelerationStructureStaging; 31 32 class RenderNodeDefaultAccelerationStructureStaging final : public IRenderNode { 33 public: 34 RenderNodeDefaultAccelerationStructureStaging() = default; 35 ~RenderNodeDefaultAccelerationStructureStaging() override = default; 36 37 void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override; 38 void PreExecuteFrame() override; 39 void ExecuteFrame(IRenderCommandList& cmdList) override; 40 41 // for plugin / factory interface 42 static constexpr BASE_NS::Uid UID { "377f5d6c-3951-4a0b-9d5b-7ef8d5e6f235" }; 43 static constexpr char const* TYPE_NAME = "CORE_RN_DEFAULT_ACCELERATION_STRUCTURE_STAGING"; 44 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = 45 IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_EXPLICIT_VULKAN; 46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 47 static IRenderNode* Create(); 48 static void Destroy(IRenderNode* instance); 49 50 private: 51 void ExecuteFrameProcessInstanceData(RenderDataStoreDefaultAccelerationStructureStaging* dataStore); 52 53 IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 54 55 BASE_NS::string dsName_; 56 }; 57 RENDER_END_NAMESPACE() 58 59 #endif // RENDER_RENDER__NODE__RENDER_NODE_DEFAULT_ACCELERATION_STRUCTURE_STAGING_H 60