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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "command/rs_animation_command.h"
17 
18 #include <memory>
19 
20 #include "animation/rs_render_particle.h"
21 #include "common/rs_common_def.h"
22 #include "modifier/rs_render_modifier.h"
23 #include "modifier/rs_render_property.h"
24 #include "platform/common/rs_log.h"
25 
26 namespace OHOS {
27 namespace Rosen {
28 
29 namespace {
30 static AnimationCommandHelper::AnimationCallbackProcessor animationCallbackProcessor = nullptr;
31 }
32 
AnimationCallback(RSContext & context,NodeId targetId,AnimationId animId,AnimationCallbackEvent event)33 void AnimationCommandHelper::AnimationCallback(
34     RSContext& context, NodeId targetId, AnimationId animId, AnimationCallbackEvent event)
35 {
36     if (animationCallbackProcessor != nullptr) {
37         animationCallbackProcessor(targetId, animId, event);
38     }
39 }
40 
SetAnimationCallbackProcessor(AnimationCallbackProcessor processor)41 void AnimationCommandHelper::SetAnimationCallbackProcessor(AnimationCallbackProcessor processor)
42 {
43     animationCallbackProcessor = processor;
44 }
45 
CreateAnimation(RSContext & context,NodeId targetId,const std::shared_ptr<RSRenderAnimation> & animation)46 void AnimationCommandHelper::CreateAnimation(
47     RSContext& context, NodeId targetId, const std::shared_ptr<RSRenderAnimation>& animation)
48 {
49     auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
50     if (node == nullptr) {
51         return;
52     }
53     if (animation == nullptr) {
54         RS_LOGE("AnimationCommandHelper::CreateAnimation, animation is nullptr");
55         return;
56     }
57     node->GetAnimationManager().AddAnimation(animation);
58     auto modifier = node->GetModifier(animation->GetPropertyId());
59     if (modifier != nullptr) {
60         animation->AttachRenderProperty(modifier->GetProperty());
61     }
62     auto currentTime = context.GetCurrentTimestamp();
63     animation->SetStartTime(currentTime);
64     animation->Attach(node.get());
65     // register node as animating node
66     context.RegisterAnimatingRenderNode(node);
67 }
68 
CreateParticleAnimation(RSContext & context,NodeId targetId,const std::shared_ptr<RSRenderParticleAnimation> & animation)69 void AnimationCommandHelper::CreateParticleAnimation(
70     RSContext& context, NodeId targetId, const std::shared_ptr<RSRenderParticleAnimation>& animation)
71 {
72     auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
73     if (node == nullptr) {
74         return;
75     }
76     if (animation == nullptr) {
77         RS_LOGE("AnimationCommandHelper::CreateParticleAnimation, animation is nullptr");
78         return;
79     }
80     auto propertyId = animation->GetPropertyId();
81     node->GetAnimationManager().AddAnimation(animation);
82     auto property = std::make_shared<RSRenderProperty<RSRenderParticleVector>>(
83         animation->GetRenderParticle(), propertyId);
84     auto modifier = std::make_shared<RSParticlesRenderModifier>(property);
85     node->AddModifier(modifier);
86     animation->AttachRenderProperty(property);
87     auto currentTime = context.GetCurrentTimestamp();
88     animation->SetStartTime(currentTime);
89     animation->Attach(node.get());
90     // register node as animating node
91     context.RegisterAnimatingRenderNode(node);
92 }
93 
CancelAnimation(RSContext & context,NodeId targetId,PropertyId propertyId)94 void AnimationCommandHelper::CancelAnimation(RSContext& context, NodeId targetId, PropertyId propertyId)
95 {
96     auto node = context.GetNodeMap().GetRenderNode<RSRenderNode>(targetId);
97     if (node == nullptr) {
98         return;
99     }
100 
101     auto& animationManager = node->GetAnimationManager();
102     animationManager.CancelAnimationByPropertyId(propertyId);
103 }
104 } // namespace Rosen
105 } // namespace OHOS
106