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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "animation/rs_animation_fraction.h"
17 
18 #include <cstdlib>
19 #include <cstring>
20 #include <string>
21 
22 #include "common/rs_common_def.h"
23 #include "platform/common/rs_log.h"
24 #include "platform/common/rs_system_properties.h"
25 
26 namespace OHOS {
27 namespace Rosen {
28 namespace {
29 static constexpr int INFINITE = -1;
30 static constexpr int64_t MS_TO_NS = 1000000;
31 static constexpr int REVERSE_COUNT = 2;
32 static constexpr int MAX_SPEED = 1000000;
33 constexpr const char* ANIMATION_SCALE_NAME = "persist.sys.graphic.animationscale";
34 } // namespace
35 
36 bool RSAnimationFraction::isInitialized_ = false;
37 std::atomic<float> RSAnimationFraction::animationScale_ = 1.0f;
38 
RSAnimationFraction()39 RSAnimationFraction::RSAnimationFraction()
40 {
41     currentIsReverseCycle_ = !isForward_;
42 }
43 
Init()44 void RSAnimationFraction::Init()
45 {
46     if (isInitialized_) {
47         return;
48     }
49     SetAnimationScale(RSSystemProperties::GetAnimationScale());
50     RSSystemProperties::WatchSystemProperty(ANIMATION_SCALE_NAME, OnAnimationScaleChangedCallback, nullptr);
51     isInitialized_ = true;
52 }
53 
GetAnimationScale()54 float RSAnimationFraction::GetAnimationScale()
55 {
56     return animationScale_.load(std::memory_order_relaxed);
57 }
58 
SetAnimationScale(float animationScale)59 void RSAnimationFraction::SetAnimationScale(float animationScale)
60 {
61     animationScale_.store(std::max(0.0f, animationScale), std::memory_order_relaxed);
62 }
63 
OnAnimationScaleChangedCallback(const char * key,const char * value,void * context)64 void RSAnimationFraction::OnAnimationScaleChangedCallback(const char* key, const char* value, void* context)
65 {
66     if (strcmp(key, ANIMATION_SCALE_NAME) != 0) {
67         return;
68     }
69     float animationScale = std::atof(value);
70     SetAnimationScale(animationScale);
71 }
72 
SetDirectionAfterStart(const ForwardDirection & direction)73 void RSAnimationFraction::SetDirectionAfterStart(const ForwardDirection& direction)
74 {
75     direction_ = direction;
76 }
77 
SetLastFrameTime(int64_t lastFrameTime)78 void RSAnimationFraction::SetLastFrameTime(int64_t lastFrameTime)
79 {
80     lastFrameTime_ = lastFrameTime;
81 }
82 
GetLastFrameTime() const83 int64_t RSAnimationFraction::GetLastFrameTime() const
84 {
85     return lastFrameTime_;
86 }
87 
IsStartRunning(const int64_t deltaTime,const int64_t startDelayNs)88 bool RSAnimationFraction::IsStartRunning(const int64_t deltaTime, const int64_t startDelayNs)
89 {
90     float animationScale = GetAnimationScale();
91     if (direction_ == ForwardDirection::NORMAL) {
92         if (animationScale == 0.0) {
93             runningTime_ += static_cast<int64_t>(deltaTime * MAX_SPEED);
94         } else {
95             runningTime_ += static_cast<int64_t>(deltaTime * speed_ / animationScale);
96         }
97     } else {
98         if (animationScale == 0.0) {
99             runningTime_ -= static_cast<int64_t>(deltaTime * MAX_SPEED);
100         } else {
101             runningTime_ -= static_cast<int64_t>(deltaTime * speed_ / animationScale);
102         }
103     }
104 
105     return runningTime_ > startDelayNs;
106 }
107 
GetAnimationFraction(int64_t time)108 std::tuple<float, bool, bool, bool> RSAnimationFraction::GetAnimationFraction(int64_t time)
109 {
110     int64_t durationNs = duration_ * MS_TO_NS;
111     int64_t startDelayNs = startDelay_ * MS_TO_NS;
112     int64_t deltaTime = time - lastFrameTime_;
113     lastFrameTime_ = time;
114     bool isInStartDelay = false;
115     bool isRepeatFinished = false;
116     bool isFinished = true;
117 
118     if (durationNs <= 0 || (repeatCount_ <= 0 && repeatCount_ != INFINITE)) {
119         isFinished = true;
120         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatFinished};
121     }
122     // 1. Calculates the total running fraction of animation
123     if (!IsStartRunning(deltaTime, startDelayNs)) {
124         isFinished = IsFinished();
125         isInStartDelay = isFinished ? false : true;
126         return { GetStartFraction(), isInStartDelay, isFinished, isRepeatFinished };
127     }
128 
129     // 2. Calculate the running time of the current cycle animation.
130     int64_t realPlayTime = runningTime_ - startDelayNs - (currentRepeatCount_ * durationNs);
131 
132     // 3. Update the number of cycles and the corresponding animation fraction.
133     if (direction_ == ForwardDirection::NORMAL) {
134         currentRepeatCount_ += realPlayTime / durationNs;
135     } else {
136         while (currentRepeatCount_ > 0 && realPlayTime < 0) {
137             currentRepeatCount_--;
138             realPlayTime += durationNs;
139         }
140     }
141 
142     playTime_ = realPlayTime % durationNs;
143     if (IsInRepeat()) {
144         isRepeatFinished = ((playTime_ + deltaTime) >= durationNs);
145     }
146 
147     // 4. update status for auto reverse
148     isFinished = IsFinished();
149     UpdateReverseState(isFinished);
150 
151     // 5. get final animation fraction
152     if (isFinished) {
153         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatCallbackEnable_};
154     }
155     currentTimeFraction_ = static_cast<float>(playTime_) / durationNs;
156     currentTimeFraction_ = currentIsReverseCycle_ ? (1.0f - currentTimeFraction_) : currentTimeFraction_;
157     currentTimeFraction_ = std::clamp(currentTimeFraction_, 0.0f, 1.0f);
158     return { currentTimeFraction_, isInStartDelay, isFinished, isRepeatFinished };
159 }
160 
IsInRepeat() const161 bool RSAnimationFraction::IsInRepeat() const
162 {
163     if (isRepeatCallbackEnable_ && ((repeatCount_ == INFINITE) || ((currentRepeatCount_ + 1) < repeatCount_))) {
164         return true;
165     }
166     return false;
167 }
168 
IsFinished() const169 bool RSAnimationFraction::IsFinished() const
170 {
171     if (direction_ == ForwardDirection::NORMAL) {
172         if (repeatCount_ == INFINITE) {
173             return false;
174         }
175         int64_t totalDuration = (duration_ * repeatCount_ + startDelay_) * MS_TO_NS;
176         return runningTime_ >= totalDuration;
177     } else {
178         return runningTime_ <= 0;
179     }
180 }
181 
GetStartFraction() const182 float RSAnimationFraction::GetStartFraction() const
183 {
184     return isForward_ ? 0.0f : 1.0f;
185 }
186 
GetEndFraction() const187 float RSAnimationFraction::GetEndFraction() const
188 {
189     float endFraction = 1.0f;
190     if ((autoReverse_ && repeatCount_ % REVERSE_COUNT == 0) || direction_ == ForwardDirection::REVERSE) {
191         endFraction = 0.0f;
192     }
193     endFraction = isForward_ ? endFraction : 1.0 - endFraction;
194     return endFraction;
195 }
196 
UpdateReverseState(bool finish)197 void RSAnimationFraction::UpdateReverseState(bool finish)
198 {
199     if (isForward_) {
200         if (!autoReverse_) {
201             currentIsReverseCycle_ = false;
202             return;
203         }
204         currentIsReverseCycle_ =
205             finish ? (currentRepeatCount_ % REVERSE_COUNT == 0) : (currentRepeatCount_ % REVERSE_COUNT == 1);
206     } else {
207         if (!autoReverse_) {
208             currentIsReverseCycle_ = true;
209             return;
210         }
211         currentIsReverseCycle_ =
212             finish ? (currentRepeatCount_ % REVERSE_COUNT == 1) : (currentRepeatCount_ % REVERSE_COUNT == 0);
213     }
214 }
215 
UpdateRemainTimeFraction(float fraction,int remainTime)216 void RSAnimationFraction::UpdateRemainTimeFraction(float fraction, int remainTime)
217 {
218     int64_t remainTimeNS = remainTime * MS_TO_NS;
219     int64_t durationNs = duration_ * MS_TO_NS;
220     int64_t startDelayNs = startDelay_ * MS_TO_NS;
221     float curRemainProgress = currentIsReverseCycle_ ? currentTimeFraction_ : (1.0f - currentTimeFraction_);
222     float ratio = 1.0f;
223     if (remainTime != 0) {
224         ratio = curRemainProgress * durationNs / remainTimeNS;
225     }
226 
227     if (runningTime_ > startDelayNs || fabs(fraction) > 1e-6) {
228         if (currentIsReverseCycle_) {
229             runningTime_ =
230                 static_cast<int64_t>(durationNs * (1.0f - fraction)) + startDelayNs + currentRepeatCount_ * durationNs;
231         } else {
232             runningTime_ =
233                 static_cast<int64_t>(durationNs * fraction) + startDelayNs + currentRepeatCount_ * durationNs;
234         }
235     }
236 
237     speed_ = speed_ * ratio;
238     currentTimeFraction_ = fraction;
239 }
240 
ResetFraction()241 void RSAnimationFraction::ResetFraction()
242 {
243     runningTime_ = 0;
244     playTime_ = 0;
245     currentTimeFraction_ = 0.0f;
246     currentRepeatCount_ = 0;
247     currentIsReverseCycle_ = false;
248 }
249 
GetRemainingRepeatCount() const250 int RSAnimationFraction::GetRemainingRepeatCount() const
251 {
252     if (repeatCount_ == INFINITE) {
253         return INFINITE;
254     }
255     if (currentRepeatCount_ >= repeatCount_) {
256         return 0;
257     } else {
258         return repeatCount_ - currentRepeatCount_;
259     }
260 }
261 
GetCurrentIsReverseCycle() const262 bool RSAnimationFraction::GetCurrentIsReverseCycle() const
263 {
264     return currentIsReverseCycle_;
265 }
266 } // namespace Rosen
267 } // namespace OHOS
268