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Searched defs:accessFlags (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dpipeline_descriptor_set_binder.cpp180 const AccessFlags accessFlags = GetAccessFlags(currBinding.binding.descriptorType); in InitFillBindings() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Drender_backend_gles.cpp1755 …auto commonBarrierBits = [](AccessFlags accessFlags, RenderHandleType resourceType) -> GLbitfield { in RenderCommandBarrierPoint()
1892 const AccessFlags accessFlags = resState.accessFlags; in BindImage() local