| /foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
| D | node_context_descriptor_set_manager_gles.cpp | 88 const uint32_t arrayIndex = (uint32_t)cpuDescriptorSets.size(); in CreateDescriptorSet() local 138 const uint32_t arrayIndex = static_cast<uint32_t>(cpuDescriptorSets.size()); in CreateOneFrameDescriptorSet() local 154 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle() local
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| D | node_context_pool_manager_gles.cpp | 572 uint32_t arrayIndex = 0; in GetFramebufferHandle() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | node_context_descriptor_set_manager.cpp | 264 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetCpuDescriptorSetData() local 274 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptors() local 284 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasDynamicBarrierResources() local 294 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptorCount() local 304 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasPlatformBufferBindings() local 315 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateCpuDescriptorSet() local
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| D | render_node_graph_manager.cpp | 88 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Get() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
| D | node_context_descriptor_set_manager_vk.cpp | 340 const uint32_t arrayIndex = (uint32_t)cpuDescriptorSets.size(); in CreateDescriptorSet() local 400 const uint32_t arrayIndex = static_cast<uint32_t>(cpuDescriptorSets.size()); in CreateOneFrameDescriptorSet() local 428 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateGpuDescriptorSet() local 531 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetLowLevelDescriptorCounts() local 546 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDescriptorSet() local 592 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle() local
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| D | device_vk.cpp | 642 uint32_t arrayIndex = 0; in GetAccelerationStructureBuildSizes() local
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| D | render_backend_vk.cpp | 1930 size_t arrayIndex = 0; in RenderCommand() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
| D | shader_manager.cpp | 346 const uint32_t arrayIndex = (type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) in CreateClientData() local 568 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handleRef); in HandlePendingAllocations() local 606 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(ref.handle); in HandlePendingShaders() local 627 uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(ref.handle); in HandlePendingShaders() local 743 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(iter->second); in GetShaderHandle() local 787 uint32_t arrayIndex = INVALID_SM_INDEX; in CreateGraphicsState() local 868 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetGraphicsStateHandle() local 909 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetGraphicsStateHandleByShaderHandle() local 937 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetGraphicsStateRef() local 969 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetRenderSlotId() local [all …]
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| D | gpu_resource_manager.cpp | 62 const EngineResourceHandle& handle, const RenderHandleType type, const uint32_t arrayIndex) in UnpackNewHandle() 406 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Get() local 457 uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetPendingOptionalResourceIndex() local 515 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(sad.handle.GetHandle()); in CreateBuffer() local 1073 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Destroy() local 1128 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in DestroyImmediate() local 1240 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferDescriptor() local 1269 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageDescriptor() local 1298 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetSamplerDescriptor() local 1327 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetAccelerationStructureDescriptor() local [all …]
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/ |
| D | render_graph.cpp | 462 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in ProcessRenderNodeGraph() local 1201 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuImage() local 1245 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuBuffer() local 1330 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferResourceStateRef() local 1357 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageResourceStateRef() local
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| /foundation/graphic/graphic_3d/lume/LumeEngine/src/perf/ |
| D | performance_data_manager.cpp | 52 const int64_t arrayIndex = ref.counter % IPerformanceDataManager::TIMING_DATA_POOL_SIZE; in UpdateTimingData() local
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