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Searched defs:arrayIndex (Results 1 – 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dnode_context_descriptor_set_manager_gles.cpp88 const uint32_t arrayIndex = (uint32_t)cpuDescriptorSets.size(); in CreateDescriptorSet() local
138 const uint32_t arrayIndex = static_cast<uint32_t>(cpuDescriptorSets.size()); in CreateOneFrameDescriptorSet() local
154 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle() local
Dnode_context_pool_manager_gles.cpp572 uint32_t arrayIndex = 0; in GetFramebufferHandle() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dnode_context_descriptor_set_manager.cpp264 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetCpuDescriptorSetData() local
274 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptors() local
284 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasDynamicBarrierResources() local
294 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptorCount() local
304 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasPlatformBufferBindings() local
315 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateCpuDescriptorSet() local
Drender_node_graph_manager.cpp88 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Get() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dnode_context_descriptor_set_manager_vk.cpp340 const uint32_t arrayIndex = (uint32_t)cpuDescriptorSets.size(); in CreateDescriptorSet() local
400 const uint32_t arrayIndex = static_cast<uint32_t>(cpuDescriptorSets.size()); in CreateOneFrameDescriptorSet() local
428 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateGpuDescriptorSet() local
531 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetLowLevelDescriptorCounts() local
546 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDescriptorSet() local
592 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle() local
Ddevice_vk.cpp642 uint32_t arrayIndex = 0; in GetAccelerationStructureBuildSizes() local
Drender_backend_vk.cpp1930 size_t arrayIndex = 0; in RenderCommand() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dshader_manager.cpp346 const uint32_t arrayIndex = (type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) in CreateClientData() local
568 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handleRef); in HandlePendingAllocations() local
606 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(ref.handle); in HandlePendingShaders() local
627 uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(ref.handle); in HandlePendingShaders() local
743 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(iter->second); in GetShaderHandle() local
787 uint32_t arrayIndex = INVALID_SM_INDEX; in CreateGraphicsState() local
868 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetGraphicsStateHandle() local
909 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetGraphicsStateHandleByShaderHandle() local
937 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetGraphicsStateRef() local
969 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetRenderSlotId() local
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Dgpu_resource_manager.cpp62 const EngineResourceHandle& handle, const RenderHandleType type, const uint32_t arrayIndex) in UnpackNewHandle()
406 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Get() local
457 uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetPendingOptionalResourceIndex() local
515 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(sad.handle.GetHandle()); in CreateBuffer() local
1073 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Destroy() local
1128 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in DestroyImmediate() local
1240 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferDescriptor() local
1269 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageDescriptor() local
1298 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetSamplerDescriptor() local
1327 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetAccelerationStructureDescriptor() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_graph.cpp462 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in ProcessRenderNodeGraph() local
1201 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuImage() local
1245 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuBuffer() local
1330 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferResourceStateRef() local
1357 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageResourceStateRef() local
/foundation/graphic/graphic_3d/lume/LumeEngine/src/perf/
Dperformance_data_manager.cpp52 const int64_t arrayIndex = ref.counter % IPerformanceDataManager::TIMING_DATA_POOL_SIZE; in UpdateTimingData() local