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Searched defs:blurRadius (Results 1 – 21 of 21) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
Dshadow.cpp27 auto blurRadius = from.blurRadius_ + (to.blurRadius_ - from.blurRadius_) * progress; in Blend() local
Dshadow.h65 Shadow(double blurRadius, double spreadRadius, Offset offset, Color spotColor) in Shadow()
95 void SetBlurRadius(double blurRadius) in SetBlurRadius()
/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/properties/
Dtext_style.cpp40 …extShadow(OHOS::Rosen::Drawing::Color color, OHOS::Rosen::Drawing::Point offset, double blurRadius) in TextShadow()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
Drs_gradient_blur_para.h49 explicit RSLinearGradientBlurPara(const float blurRadius, in RSLinearGradientBlurPara()
/foundation/graphic/graphic_2d/rosen/samples/texgine/feature_test/
Dfont_style_test.cpp27 float blurRadius = 0; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
Dtext_content_modifier.cpp318 auto blurRadius = shadow.blurRadius->Get(); in ModifyTextShadowsInTextStyle() local
392 auto blurRadius = shadow.blurRadius->Get(); in UpdateTextShadowMeasureFlag() local
606 auto blurRadius = MakeRefPtr<AnimatablePropertyFloat>(emptyShadow.GetBlurRadius()); in AddDefaultShadow() local
Dtext_content_modifier.h135 RefPtr<AnimatablePropertyFloat> blurRadius; member
/foundation/arkui/ace_engine/test/mock/core/rosen/
Dtesting_text_style.h85 double blurRadius = 0.0; variable
/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/export/rosen_text/
Dtext_style.h53 double blurRadius = 0.0; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/property/
Dgradient_property.h528 LinearGradientBlurPara(const Dimension blurRadius, in LinearGradientBlurPara()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_component/src/
DArkClassDefine.ts268 blurRadius: number | undefined; property in ArkLinearGradientBlur
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
Drs_properties_painter.cpp557 const SkScalar blurRadius = in DrawColorfulShadowInner() local
581 const Drawing::scalar blurRadius = in DrawColorfulShadowInner() local
Drs_property_drawable_bounds_geometry.cpp847 const SkScalar blurRadius = in RSColorfulShadowDrawable() local
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
Drender_node.cpp1557 auto blurRadius = shadow_.GetBlurRadius(); in GetRectWithShadow() local
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
Dnode_common_modifier.cpp786 auto blurRadius = shadows[NUM_0]; // BlurRadius in SetBackShadow() local
1357 void SetLinearGradientBlur(ArkUINodeHandle node, ArkUI_Float32 blurRadius, const ArkUI_Float32* sto… in SetLinearGradientBlur()
Dcommon_modifier.cpp782 auto blurRadius = shadows[NUM_0]; // BlurRadius in SetBackShadow() local
1350 void SetLinearGradientBlur(NodeHandle node, double blurRadius, const double *stops, size_t stopsLen… in SetLinearGradientBlur()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/
Drs_marshalling_helper.cpp1525 float blurRadius; in Marshalling() local
/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
Drosen_decoration_painter.cpp1870 void RosenDecorationPainter::PaintBlur(RenderContext& context, const Dimension& blurRadius) in PaintBlur()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp3261 float blurRadius = 0.0f; local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
Darkts_native_common_bridge.cpp2401 double blurRadius = 0.0; in SetLinearGradientBlur() local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
Djs_view_abstract.cpp3757 double blurRadius = 0.0; in JsLinearGradientBlur() local