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Searched defs:continueState (Results 1 – 17 of 17) sorted by relevance

/foundation/ability/ability_runtime/test/unittest/remote_mission_listener_proxy_test/
Dremote_on_listener_proxy_test.cpp65 uint32_t continueState = 0; variable
85 uint32_t continueState = 0; variable
/foundation/ability/ability_runtime/services/abilitymgr/src/
Dremote_on_listener_proxy.cpp25 void RemoteOnListenerProxy::OnCallback(const uint32_t continueState, const std::string &srcDeviceId, in OnCallback()
Dremote_on_listener_stub.cpp53 uint32_t continueState = data.ReadUint32(); in OnCallbackInner() local
Dability_manager_client.cpp1140 Rosen::ContinueState continueState = static_cast<Rosen::ContinueState>(value); in SetMissionContinueState() local
/foundation/ability/ability_runtime/frameworks/js/napi/ability_constant/
Dability_constant_module.cpp197 napi_value continueState = InitContinueStateObject(env); in AbilityConstantInit() local
/foundation/ability/ability_runtime/interfaces/inner_api/ability_manager/include/
Dmission_info.h53 ContinueState continueState = ContinueState::CONTINUESTATE_ACTIVE; member
/foundation/window/window_manager/window_scene/session_manager/src/
Dscene_session_manager_lite.cpp37 const ContinueState& continueState) in SetSessionContinueState()
Dscene_session_manager.cpp363 const ContinueState& continueState) in SetSessionContinueState()
/foundation/window/window_manager/test/fuzztest/window_scene/scenesessionmanager_fuzzer/
Dscenesessionmanager_fuzzer.cpp355 ContinueState continueState = source.GetObject<ContinueState>(); in ProxyInterfaceFuzzTestPart4() local
/foundation/window/window_manager/window_scene/session_manager/src/zidl/
Dscene_session_manager_lite_stub.cpp220 auto continueState = static_cast<ContinueState>(data.ReadInt32()); in HandleSetSessionContinueState() local
Dscene_session_manager_lite_proxy.cpp393 const ContinueState& continueState) in SetSessionContinueState()
Dscene_session_manager_stub.cpp560 auto continueState = static_cast<ContinueState>(data.ReadInt32()); in HandleSetSessionContinueState() local
Dscene_session_manager_proxy.cpp1094 const ContinueState& continueState) in SetSessionContinueState()
/foundation/ability/ability_runtime/frameworks/js/napi/mission_manager/
Ddistributed_mission_manager.h139 int continueState = 0; member
Ddistributed_mission_manager.cpp957 napi_value continueState = nullptr; in NAPI_ContinueState() local
1166 void NAPIRemoteOnListener::OnCallback(const uint32_t continueState, const std::string &srcDeviceId, in OnCallback()
2151 napi_value continueState = NAPI_ContinueState(env); in DistributedMissionManagerExport() local
/foundation/window/window_manager/window_scene/interfaces/include/
Dws_common.h189 ContinueState continueState = ContinueState::CONTINUESTATE_ACTIVE; member
/foundation/window/window_manager/window_scene/test/unittest/
Dscene_session_manager_test.cpp1482 auto continueState = static_cast<ContinueState>(data->ReadInt32()); variable