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Searched defs:depthStencilState (Results 1 – 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp283 VkPipelineDepthStencilStateCreateInfo depthStencilState; in ComputeDepthStencilDesc() local
453 VkPipelineDepthStencilStateCreateInfo depthStencilState = in Initialize() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireOptionalTests.cpp94 WGPUDepthStencilState depthStencilState = {}; in TEST_F() local
DWireArgumentTests.cpp123 WGPUDepthStencilState depthStencilState = {}; in TEST_F() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1718 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; in initializePipeline() local
2487 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled()
2497 const gl::DepthStencilState &depthStencilState) in updateDepthFunc()
2514 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled()
2528 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled()
2539 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs()
2550 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs()
2560 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps()
2569 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()
2579 const gl::DepthStencilState &depthStencilState, in updateStencilFrontWriteMask()
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DContextVk.cpp3555 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthStencil() local
/third_party/skia/third_party/externals/swiftshader/tests/VulkanWrapper/
DDrawTester.cpp259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_metal.mm55 @property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState; property
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1891 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1898 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1905 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1913 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
/third_party/skia/src/gpu/mtl/
DGrMtlRenderCommandEncoder.h162 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/third_party/skia/experimental/graphite/src/mtl/
DMtlRenderCommandEncoder.h166 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp332 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local
/third_party/skia/third_party/externals/swiftshader/src/Device/
DContext.cpp407 const VkPipelineDepthStencilStateCreateInfo *depthStencilState = pCreateInfo->pDepthStencilState; in GraphicsState() local
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp326 wgpu::DepthStencilState depthStencilState; in Build() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h299 id<MTLDepthStencilState> depthStencilState; member
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleResolveTests.cpp1625 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
2542 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
DvktRenderPassDepthStencilResolveTests.cpp716 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
DvktRenderPassMultisampleTests.cpp896 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
DvktRenderPassSubpassDependencyTests.cpp2641 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in iterateInternal() local
DvktRenderPassTests.cpp1988 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createSubpassPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationSmokeTests.cpp672 VkPipelineDepthStencilStateCreateInfo depthStencilState; in generateWork() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp443 const gl::DepthStencilState &depthStencilState) in SerializeDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2538 void StateManager11::setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, in setDepthStencilState()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/memory/
DvktMemoryDeviceMemoryReportTests.cpp1139 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in create() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
DvktApiObjectManagementTests.cpp1745 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createMultiple() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationES.cpp3926 const DepthStencilState &depthStencilState = state.getDepthStencilState(); in ValidateDrawStates() local