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Searched defs:descriptorSetHandle (Results 1 – 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_morph.cpp74 …const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(SET_UBO, pipelineLay… in InitNode() local
81 const RenderHandle descriptorSetHandle = in InitNode() local
90 const RenderHandle descriptorSetHandle = in InitNode() local
Drender_node_default_shadows_blur.cpp300 …const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(globalSet, reflPipel… in CreateDescriptorSets() local
306 …const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(localSet, reflPipeli… in CreateDescriptorSets() local
311 …const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(localSet, reflPipeli… in CreateDescriptorSets() local
Drender_node_default_material_deferred_shading.cpp359 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, pl); in CreateDescriptorSets() local
365 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, pl); in CreateDescriptorSets() local
Drender_node_default_env.cpp374 …const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipeline… in CreateDescriptorSets() local
380 …const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipeline… in CreateDescriptorSets() local
Drender_node_default_shadow_render_slot.cpp320 …const RenderHandle descriptorSetHandle = allDescriptorSets_.set0[shadowPassIdx]->GetDescriptorSetH… in RenderSubmeshes() local
581 const RenderHandle descriptorSetHandle = in ProcessBuffersAndDescriptors() local
588 const RenderHandle descriptorSetHandle = in ProcessBuffersAndDescriptors() local
Drender_node_default_material_render_slot.cpp855 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local
865 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_command_list.h535 RenderHandle descriptorSetHandle; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Drender_backend_vk.cpp1815 const RenderHandle descriptorSetHandle = renderCmd.descriptorSetHandles[idx]; in RenderCommand() local
1842 const RenderHandle descriptorSetHandle = renderCmd.descriptorSetHandles[idx]; in RenderCommand() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_graph.cpp1156 for (const RenderHandle descriptorSetHandle : descriptorSetHandlesForBarriers) { in HandleDescriptorSets() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Drender_backend_gles.cpp2035 const auto descriptorSetHandle = renderCmd.descriptorSetHandles[idx]; in RenderCommandBindDescriptorSets() local