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Searched defs:descriptorSetLayouts (Results 1 – 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/
Dcore_fullscreen_pipeline.json3 "descriptorSetLayouts": [ array
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dpipeline_create_functions_vk.h67 LowLevelDescriptorSetVk descriptorSetLayouts[PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT]; member
Dpipeline_state_object_vk.cpp79 …VkDescriptorSetLayout descriptorSetLayouts[PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT] { VK… member
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dpipeline_layout_loader.cpp96 vector<DescriptorSetLayout> descriptorSetLayouts; in Load() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_program_util.cpp76 auto& descriptorSetLayouts = outPl.descriptorSetLayouts; in CombinePipelineLayouts() local
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
Dmain.cpp477 DescriptorSetLayout descriptorSetLayouts[PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT] {}; member