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Searched defs:descriptorSetMgr (Results 1 – 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_env.cpp238 …INodeContextDescriptorSetManager& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManage… in UpdateAndBindCustomSet() local
363 auto& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManager(); in CreateDescriptorSets() local
Drender_node_morph.cpp61 auto& descriptorSetMgr = renderNodeContextMgr.GetDescriptorSetManager(); in InitNode() local
Drender_node_default_shadows_blur.cpp281 auto& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManager(); in CreateDescriptorSets() local
Drender_node_default_material_deferred_shading.cpp347 auto& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManager(); in CreateDescriptorSets() local
Drender_node_default_material_render_slot.cpp509 …INodeContextDescriptorSetManager& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManage… in UpdateAndBindSet3() local
839 …INodeContextDescriptorSetManager& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManage… in ResetAndUpdateDescriptorSets() local
Drender_node_default_shadow_render_slot.cpp569 auto& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManager(); in ProcessBuffersAndDescriptors() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_context_manager.h60 NodeContextDescriptorSetManager& descriptorSetMgr; member
Drender_node_util.cpp195 auto& descriptorSetMgr = renderNodeContextMgr_.GetDescriptorSetManager(); in CreatePipelineDescriptorSetBinder() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_blur.cpp68 …INodeContextDescriptorSetManager& descriptorSetMgr = renderNodeContextMgr.GetDescriptorSetManager(… in Init() local
Drender_node_combined_post_process.cpp599 …INodeContextDescriptorSetManager& descriptorSetMgr = renderNodeContextMgr_->GetDescriptorSetManage… in InitCreateBinders() local