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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Drender_backend_gles.cpp2929 const GLsizei fh = static_cast<GLint>(currentFrameBuffer_->height); in FlushViewportScissors() local
2940 const GLsizei fh = static_cast<GLint>(currentFrameBuffer_->height); in FlushViewportScissors() local